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Steam News19 April 20233y ago

Patch Notes v0.1.32

Improved AI! Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice! AI that set traps will do a better job of interacting with them.

Full notes

Full Are You A Wizard update

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What changed

1 fix3 additions1 change2 removals
  • Gameplay
  • Balance
  • Fixes
changedImproved AI! Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice! AI that set traps will do a better job of interacting with them. AI now knows they can't hit through an altar. Blinded AI will no longer attack, even if they were about to when they were blinded. AI no longer report getting angry at themselves. 😂 AI will no longer evacuate their position for a potential friendly who they're mad at. AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit. Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them. Autonomous spells target more accurately, particularly with defensive effects. More various small improvements.
addedNew upgrades: Blob Hunter upgrade gives you stats for killing blobs! All Items Revitalize gives you an additional option in your inventory menu to sacrifice any item for health and energy! Find Traps 2 upgrade makes you find traps with near certainty!
addedAdd two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money.
removedTraps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle!
removedPersistent spells of the same type will no longer stack. Goblin Sappers, mourn.
addedAdded new loading screen tips and separated them based on the control type detected.
  • Improved AI!

    • Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice!

    • AI that set traps will do a better job of interacting with them.

    • AI now knows they can't hit through an altar.

    • Blinded AI will no longer attack, even if they were about to when they were blinded.

    • AI no longer report getting angry at themselves. 😂

    • AI will no longer evacuate their position for a potential friendly who they're mad at.

    • AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit.

    • Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them.

    • Autonomous spells target more accurately, particularly with defensive effects.

    • More various small improvements.

  • New upgrades:

    • Blob Hunter upgrade gives you stats for killing blobs!

    • All Items Revitalize gives you an additional option in your inventory menu to sacrifice any item for health and energy!

    • Find Traps 2 upgrade makes you find traps with near certainty!

  • Add two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money.

  • Traps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle!

  • Persistent spells of the same type will no longer stack. Goblin Sappers, mourn.

  • Added new loading screen tips and separated them based on the control type detected.

  • Reword "Demon" category to "Horror", to disambiguate with the monster also called "Demon".

  • At some point, bombs stopped giving useful logs. Fixed!

Source

Steam News / 19 April 2023

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