In this update5
Full notes
Full Ardaria update
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What changed
- Gameplay
- Maps
- Performance
Ardaria changes
This is a massive update, the creative mode enters in alpha!
First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block. We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet! The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.
Here is the list of changes:
World
Integration of Voxel Plugin 2: paves the way for powerfull terraforming
Procedural Voxel Planet
First biome: Blue Magic Forest
Day / Night Cycle
Interactive foliage
Build Mode Features
Cursor mode - use the mouse to build
Precision positioning - select an element and edit its position / rotation / scale
Grouping: Select multiple elements and move them together
Better import / export schematic: pre-visualisation before importing
Scalability: Using SQLite to save builds allows better performances
Full edits history navigation: Control+Z / Control+Y - persistent even if you quit game
Simple Voxel Terraforming (1m cube)
Remove foliage tool
Gameplay
Parkour moves: Climbing + Vault
Ninja roll after a jump
FPS Camera
Settings
Better Graphical settings, including TAA settings
DLSS 3.7 + FSR 3.1.1
Other
Better loading save screen
Rework of artistic direction
Better Cel-Shader
Source
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