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Steam News26 October 20241y ago

Creative Mode enters in Alpha

This is a massive update, the creative mode enters in alpha! First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block.

In this update5

Full notes

Full Ardaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition13 changes1 removal
  • Gameplay
  • Maps
  • Performance
addedThis is a massive update, the creative mode enters in alpha!First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block. We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet! The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.
changedWorldFirst biome: Blue Magic Forest
changedBuild Mode FeaturesCursor mode - use the mouse to build
changedBuild Mode FeaturesPrecision positioning - select an element and edit its position / rotation / scale
changedBuild Mode FeaturesGrouping: Select multiple elements and move them together
changedBuild Mode FeaturesBetter import / export schematic: pre-visualisation before importing

Ardaria changes

addedFirst I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block. We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet! The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.
changedFirst biome: Blue Magic Forest
changedCursor mode - use the mouse to build
changedPrecision positioning - select an element and edit its position / rotation / scale
changedGrouping: Select multiple elements and move them together

This is a massive update, the creative mode enters in alpha!

First I apologize for the lack of news for almost a year, I’ve not been able to gradually release new features but had to ship them in 1 block. We now have a voxel world with a procedural forest, this is the first step towards making an interesting planet! The building features are MUCH better than before, with a powerful schematic import/export feature to share your builds.

Here is the list of changes:

World

  • Integration of Voxel Plugin 2: paves the way for powerfull terraforming

  • Procedural Voxel Planet

  • First biome: Blue Magic Forest

  • Day / Night Cycle

  • Interactive foliage

Build Mode Features

  • Cursor mode - use the mouse to build

  • Precision positioning - select an element and edit its position / rotation / scale

  • Grouping: Select multiple elements and move them together

  • Better import / export schematic: pre-visualisation before importing

  • Scalability: Using SQLite to save builds allows better performances

  • Full edits history navigation: Control+Z / Control+Y - persistent even if you quit game

  • Simple Voxel Terraforming (1m cube)

  • Remove foliage tool

Gameplay

  • Parkour moves: Climbing + Vault

  • Ninja roll after a jump

  • FPS Camera

Settings

  • Better Graphical settings, including TAA settings

  • DLSS 3.7 + FSR 3.1.1

Other

  • Better loading save screen

  • Rework of artistic direction

  • Better Cel-Shader

Source

Steam News / 26 October 2024

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