What changed
0 fixes1 addition4 changes1 removal
- UI and audio
- Gameplay
- Performance
changedThe 2 main topics are: - settings for the volume, music and SFX. - improved performance by enabling FSR 2.0
addedIn the future we will add more settings, especially the ability to adjust colors (not all of you like the saturated colors) and the motion blur, as it can helps with performances.
removedThe game now starts automatically on medium settings, which means lumen are disabled by default.
changedWhile lumen gives a cool feeling to the game, it's also a pain because of the performance impact and the procedural meshes which can't benefit from global illumination. This makes the lighting unconsistent in the buildings.
changedWe hope the unreal team to improve the dynamic meshes render path so it can also benefit from lumen.
changedWe also are waiting for AMD to release the FSR 3.0 plugin for Unreal Engine 5 as it seems extremely promising in term of frame rate improvement.
Ardaria changes
changedThe 2 main topics are: - settings for the volume, music and SFX. - improved performance by enabling FSR 2.0
addedIn the future we will add more settings, especially the ability to adjust colors (not all of you like the saturated colors) and the motion blur, as it can helps with performances.
removedThe game now starts automatically on medium settings, which means lumen are disabled by default.
changedWhile lumen gives a cool feeling to the game, it's also a pain because of the performance impact and the procedural meshes which can't benefit from global illumination. This makes the lighting unconsistent in the buildings.
changedWe hope the unreal team to improve the dynamic meshes render path so it can also benefit from lumen.
Ardarians! It's time for an update..
YOUR FEEDBACK has been precious and we acted accordingly to what we have been asked by the community.
The 2 main topics are:
- settings for the volume, music and SFX.
- improved performance by enabling FSR 2.0
In the future we will add more settings, especially the ability to adjust colors (not all of you like the saturated colors) and the motion blur, as it can helps with performances.
The game now starts automatically on medium settings, which means lumen are disabled by default.
While lumen gives a cool feeling to the game, it's also a pain because of the performance impact and the procedural meshes which can't benefit from global illumination. This makes the lighting unconsistent in the buildings.
We hope the unreal team to improve the dynamic meshes render path so it can also benefit from lumen.
We also are waiting for AMD to release the FSR 3.0 plugin for Unreal Engine 5 as it seems extremely promising in term of frame rate improvement.
We are working hard to identify annoying bugs with the community in order to make Ardaria a better experience for you all.
Cheers! JB