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Steam News3 October 20259mo ago

Final Demo Update

Hey everyone, We're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release.

In this update3

Full notes

Full Archon Soul: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix1 addition6 changes1 removal
  • Balance
  • UI and audio
  • Performance
  • Events
  • Fixes
  • Gameplay
addedWe're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release. This being the case, until release there will be no more updates to the demo. However we felt it would be a good idea to add a few more Quality of Life features and a few more balance tweaks before the upcoming Next Fest.
changedGeneral:On the dice hover tooltip during combat, dice rune tooltips for faces currently not rolled are now darkened to help highlight the currently rolled dice rune.
changedGeneral:Reduced loading times between areas.
changedGeneral:Increased the number of events offered per area by 1.
changedGeneral:Dice input tooltip descriptions changed for improved clarity.
changedBalancing, Events:Self-Help Guru: Increased the amount of runes gained.

Archon Soul: Prologue changes

addedWe're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release. This being the case, until release there will be no more updates to the demo. However we felt it would be a good idea to add a few more Quality of Life features and a few more balance tweaks before the upcoming Next Fest.
changedOn the dice hover tooltip during combat, dice rune tooltips for faces currently not rolled are now darkened to help highlight the currently rolled dice rune.
changedReduced loading times between areas.
changedIncreased the number of events offered per area by 1.
changedDice input tooltip descriptions changed for improved clarity.

We're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release. This being the case, until release there will be no more updates to the demo. However we felt it would be a good idea to add a few more Quality of Life features and a few more balance tweaks before the upcoming Next Fest.

General:

  • On the dice hover tooltip during combat, dice rune tooltips for faces currently not rolled are now darkened to help highlight the currently rolled dice rune.

  • Reduced loading times between areas.

  • Increased the number of events offered per area by 1.

  • Dice input tooltip descriptions changed for improved clarity.

Balancing, Events:

  • Self-Help GuruIncreased the amount of runes gained.
  • Get JuicedThe unit ability gained in this event changed from "Gain 5 Might. Lose 5 Might at the end of turn." to "Make 3 Ethereal Dice."

Balancing, Enemies:

  • Writhing SlimeThis enemy was gaining twice as much might as intended. This is now fixed.
  • The Double Orb fight has been removed from Area 3. Continue Run save data is incompatible with this update for this reason.

Make sure you check us out during Next Fest, and ask your friends to give the game a shot too! We will be taking signups for Playtests starting before Next Fest begins, but we will make a separate announcement for that. Keep an eye out!

Source

Steam News / 3 October 2025

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