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- Archmage Rises
Threat System: The World Fights Back
I haven’t written in a while because I want to share what is already built, not what I intend. For almost six months, I’ve been working on one major feature. But to support it I had to touch almost every aspect of the g…
Patch notes39 changesGameplayMaps - Archmage Rises
Dev Update Mar 7: Towns, Regions, and the First Threats
In the previous update I wrote my goal to introduce systemic global threats to challenge the player. To achieve this, I need to carve up the map into regions and have a better more detailed map. Jan was laying the tech…
Event15 changesMapsGameplay - Archmage Rises
Dev Update Feb 8 - Regions and Map Generation
Before I get into today’s topic of what I’ve been working on, I want to address the issue of bugs and patch releases. Some 20 common and serious bugs have been reported since the influx of new players last month. I’m no…
Store23 changesGameplayMaps - Archmage Rises
Dev Update Jan 17 - Villains, Threats, & Regions
Good writing has one central focused topic. But, a lot has happened in the last 2 weeks, so this is a triple-topic blog post. These past two weeks mark my first stretch back working full-time on Archmage Rises in quite…
Patch notes8 changesGameplayMaps - Archmage Rises
Patch 0.4.3 - Jan 13
Hi everyone! I fixed the two most reported bugs over Christmas/New Years. There were a lot of code changes, likely fixing other bugs too, but I'm releasing it on the Beta branch first so we can see how well it performs.…
Patch notes5 changesFixCompatibility - Archmage Rises
Patch 0.4.3 - Jan 9
Hi everyone! I fixed the two most reported bugs over Christmas/New Years. There were a lot of code changes, likely fixing other bugs too, but I'm releasing it on the Beta branch first so we can see how well it performs.…
Patch notes6 changesFixCompatibility - Archmage Rises
Patch 0.4.2 - Dec 31
Jan 1: Some players are reporting save game incompatibility between Dec 6 build and this Dec 31 build. For now, I have made the Beta Branch the Dec 6 Build so you can load your saves. I carved out some time today to loo…
Event6 changesFixCompatibility - Archmage Rises
How to Make Your Own Random Events - Documentation Page
As a final post this year, here is the documentation page on how to use the Events system to create your own Events (User Generated Content). https://www.archmagerises.com/news/2025/12/29/how-to-write-random-events-ugc…
Announcement - Archmage Rises
Dev Update Dec 15: Back in Shape
This is my second last post of 2025. As the year winds down, I’ve been reflecting on 2025 and making some plans for 2026 which may be of interest to players. I’ll cut to the most exciting news: I’ll be working on Archma…
Store6 changesUI/audioMaps - Archmage Rises
Major Update: Map Events and Resources Are Live
I'm happy to release a significant new feature update to Archmage Rises. This Build IS NOT BACKWARDS COMPATIBLE - Saves and Worlds have to be created again. For many of us, it's been a while since the last update. If yo…
Event23 changesGameplayMaps - Archmage Rises
New Beta Build
I’m happy to report I really focused the last 10 days and built the new Resources feature. Hopefully this will fix the experience people had with the Hex Events feature. I want to thank everyone on the " real time dev b…
Event11 changesGameplayCompatibility - Archmage Rises
Dev Update Nov 15: Resources Interaction
I’m working on the new resource interaction, so I can fix it, so the quests will be completable again, so I can get the Events update out. I took out the “Hex view” in doing the Events update but that kinda broke the ga…
Announcement3 changesGameplayMaps - Archmage Rises
The Grand Design Sphere III: Realm
Quick Dev Update I’m working on location resource sources. I got it so a location can have multiple resource sources. When the player moves into the hex a new UI pops up asking how to interact with it. This new contextu…
Event21 changesMapsWorkshop - Archmage Rises
The Grand Design Sphere II: Magecraft
Quick Dev Update Yesterday I got a world spell casting and a resource “source” location of a Rose Bush to appear on the map and save and load. These are the fundamentals necessary to fix the resources feature of Hex Eve…
Patch notes8 changesMapsGameplay - Archmage Rises
The Grand Design Sphere I: Self
I’m currently working on the spell casting in the World for Resource finding. There isn’t anything thrilling to announce about that, it’s just work to get it working. While we wait for that, I want to share the Core Loo…
Event21 changesGameplayBalance - Archmage Rises
Dev Update Oct 12: The Grand Design: Intro
There once was a Hobbit… I’m trapped in my hotel room in Las Vegas right now. My wife and kids are here for a dance conference. This laptop and hotel desk isn’t well suited to heavy game dev, so this week I switched tas…
Patch notes3 changesGameplayBalance


