Full notes
Full Architecture Zeitgeist update
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Repeated intro
Hello! Well, after such a long time… I hope you’re all doing well. As mentioned before, I haven’t given up—I’ve just been working on my master’s degree. So I’ve been studying a lot about the pedagogical aspects related to the game. I’ve already completed my intermediate defense, and I should present my final defense in December. Setting that personal part aside, let’s get to what matters.
What changed
- Fixes
- Performance
- Gameplay
- UI and audio
- Maps
Architecture Zeitgeist changes
Update list:
- Casa das Canoas by the architect is completeboth story mode and free mode are finished and available in this version. Additionally, lighting bugs that existed in this project have been fixed, and it seems to run more smoothly.
General performance improvements: this has been a common complaint and something I struggle to solve. Even so, I believe this version runs lighter overall. Some changes were made to improve performance while maintaining (and in some cases even improving) visual quality.
Marking books that have already been read: now, when a book has been read, the game’s logo appears on its cover. This way, it’s marked and players won’t accidentally read it again. Before, there was no way to tell if a book had already been read, which caused confusion.
Vegetation: work was done to fix a bug where vegetation didn’t cast shadows. Also, wind effects on vegetation have returned.
- Dark projectsadjustments were made to lighting so projects appear less dark. This is tricky, because it’s hard to properly light an entire house using only sunlight from a single position. Still, I believe this has improved. Also, it’s always recommended to use the flashlight and turn on project lights.
- Translation fixessome parts were simply missing translations. This has been partially fixed, since it’s difficult to identify issues in every language.
- Other small updatesI updated a lot of things I had been putting off before, but finally got around to fixing. Most of these aren’t noticeable to end users, but they were causing FPS drops in some cases. With these fixes, things should improve. Also, the project has been fully updated to Unreal Engine 5.6.1, which improves overall performance. I’m still hesitant to update to 5.7.4, because whenever I update, many things break—but it seems performance would improve even more. I’d need player feedback to know if it’s already in a good state.
The next update will focus on finishing the Fallingwater house. This one may take longer, as I might need to redo the entire model, and I don’t plan to release smaller updates before that.
After that, the focus will be on completing the story mode for at least one architect, but I’ll release maps gradually. It will probably be Tadao Ando—I already have models of some of his projects ready.
Also, consider following me on Instagram @rudostudios and visiting my website rudostudios.com.
Source
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