Repeated intro
Hello friends, I know it’s been a while, but I’ve started working on the game alone again. I’m at the end of my architecture studies, and everything has been very hectic. I’m delighted to announce this new version, where I introduce Casa das Canoas by the great Brazilian architect Oscar Niemeyer and Fallingwater by architect Frank Lloyd Wright. Both projects are in beta, meaning they are not yet complete; this is just an initial experience I’d like to share with you. Casa das Canoas already includes some furniture, while Fallingwater does not have any yet. The game as a whole has seen small improvements, such as adjustments for better historical representation of the Azuma House, minor performance enhancements, and bug fixes. We are also preparing for the addition of sequential maps. This feature is already implemented in the programming, and the first architect to benefit from this process will be Tadao Ando, as a thank-you for all the game purchases in Japan. That’s all for now. I hope to bring the final or at least more polished versions of these two new works and their story mode maps soon. After that, I’ll add the other maps from architect Tadao Ando (I believe this will be quick, as the Koshino House model is already ready and adapted to Unreal).
What changed
0 fixes1 addition2 changes0 removals
- Compatibility
- Events
- Gameplay
addedHello friends, I know it’s been a while, but I’ve started working on the game alone again. I’m at the end of my architecture studies, and everything has been very hectic. I’m delighted to announce this new version, where I introduce Casa das Canoas by the great Brazilian architect Oscar Niemeyer and Fallingwater by architect Frank Lloyd Wright. Both projects are in beta, meaning they are not yet complete; this is just an initial experience I’d like to share with you. Casa das Canoas already includes some furniture, while Fallingwater does not have any yet. The game as a whole has seen small improvements, such as adjustments for better historical representation of the Azuma House, minor performance enhancements, and bug fixes. We are also preparing for the addition of sequential maps. This feature is already implemented in the programming, and the first architect to benefit from this process will be Tadao Ando, as a thank-you for all the game purchases in Japan. That’s all for now. I hope to bring the final or at least more polished versions of these two new works and their story mode maps soon. After that, I’ll add the other maps from architect Tadao Ando (I believe this will be quick, as the Koshino House model is already ready and adapted to Unreal).
changedTogether with my advisor, we are publishing a paper on the development of the game at the SIGRADI international conference. Anyone interested in learning more is invited to read the paper at the event in Barcelona (we couldn’t secure funding to attend in person).
changedThe game project will continue to be developed during my master’s program next year.
Architecture Zeitgeist changes
addedHello friends, I know it’s been a while, but I’ve started working on the game alone again. I’m at the end of my architecture studies, and everything has been very hectic. I’m delighted to announce this new version, where I introduce Casa das Canoas by the great Brazilian architect Oscar Niemeyer and Fallingwater by architect Frank Lloyd Wright. Both projects are in beta, meaning they are not yet complete; this is just an initial experience I’d like to share with you. Casa das Canoas already includes some furniture, while Fallingwater does not have any yet. The game as a whole has seen small improvements, such as adjustments for better historical representation of the Azuma House, minor performance enhancements, and bug fixes. We are also preparing for the addition of sequential maps. This feature is already implemented in the programming, and the first architect to benefit from this process will be Tadao Ando, as a thank-you for all the game purchases in Japan. That’s all for now. I hope to bring the final or at least more polished versions of these two new works and their story mode maps soon. After that, I’ll add the other maps from architect Tadao Ando (I believe this will be quick, as the Koshino House model is already ready and adapted to Unreal).
changedTogether with my advisor, we are publishing a paper on the development of the game at the SIGRADI international conference. Anyone interested in learning more is invited to read the paper at the event in Barcelona (we couldn’t secure funding to attend in person).
changedThe game project will continue to be developed during my master’s program next year.
General Updates:
Together with my advisor, we are publishing a paper on the development of the game at the SIGRADI international conference. Anyone interested in learning more is invited to read the paper at the event in Barcelona (we couldn’t secure funding to attend in person).
The game project will continue to be developed during my master’s program next year.