What changed
0 fixes1 addition0 changes0 removals
addedSteam post image The last discount in the early access has ended and... we are surprised! We thought that you will wait till the full release, but a lot of you bought our game on that sale. We are very grateful for your trust in us, it's really awesome to get your support now when we are pushing ourselves to work as hard as we can during these last weeks (yes, weeks, we know it's still more than a month, but we are calling it weeks) in early access. And hey! We've got a surprise for you too! 3 month ago we decided to change our difficulty levels. We changed their names and deleted 'easy' because even the easy one wasn't easy for more than 80% of the players. We changed some values in a few functions to make the game easier and called it a Normal difficulty. And for those 3 months, you had only Normal, Hard and Super Hard (aka Dreadful) difficulties. Why there was no easy one? Because we decided that we can't just change math behind the game to make it easier, in fact, it wouldn't make the game easier for casual players. We needed to add more features for the easy mode to make the game forgive mistakes, give a helping hand to the player and stop trying to destroy everything. And the easy mode will be there on full release! How exactly will it work? It will show the player how hard the expeditions are (not exactly what's the difficulty, but the game will give a hint about the estimation and after a while this hint should be clear what does it mean), the explorers will tell if they just can't succeed in a certain quests, the AI won't be so harsh (especially on the land market) and the game will give the player some money after a strike. We've seen that a lot of players struggles after the first strike and they can't play further, they just get the second one in the next rounds. We want to help with that on easy. There will be also some invisible changes in the math behind the game to make it easier, but the main idea was to add a few helping features for not so hardcore players. We hope that you were as surprised as we were after the last sale. And again, thanks for your wonderful support! Cheers!
Archeo: Shinar changes
addedSteam post image The last discount in the early access has ended and... we are surprised! We thought that you will wait till the full release, but a lot of you bought our game on that sale. We are very grateful for your trust in us, it's really awesome to get your support now when we are pushing ourselves to work as hard as we can during these last weeks (yes, weeks, we know it's still more than a month, but we are calling it weeks) in early access. And hey! We've got a surprise for you too! 3 month ago we decided to change our difficulty levels. We changed their names and deleted 'easy' because even the easy one wasn't easy for more than 80% of the players. We changed some values in a few functions to make the game easier and called it a Normal difficulty. And for those 3 months, you had only Normal, Hard and Super Hard (aka Dreadful) difficulties. Why there was no easy one? Because we decided that we can't just change math behind the game to make it easier, in fact, it wouldn't make the game easier for casual players. We needed to add more features for the easy mode to make the game forgive mistakes, give a helping hand to the player and stop trying to destroy everything. And the easy mode will be there on full release! How exactly will it work? It will show the player how hard the expeditions are (not exactly what's the difficulty, but the game will give a hint about the estimation and after a while this hint should be clear what does it mean), the explorers will tell if they just can't succeed in a certain quests, the AI won't be so harsh (especially on the land market) and the game will give the player some money after a strike. We've seen that a lot of players struggles after the first strike and they can't play further, they just get the second one in the next rounds. We want to help with that on easy. There will be also some invisible changes in the math behind the game to make it easier, but the main idea was to add a few helping features for not so hardcore players. We hope that you were as surprised as we were after the last sale. And again, thanks for your wonderful support! Cheers!
Steam post image The last discount in the early access has ended and... we are surprised! We thought that you will wait till the full release, but a lot of you bought our game on that sale. We are very grateful for your trust in us, it's really awesome to get your support now when we are pushing ourselves to work as hard as we can during these last weeks (yes, weeks, we know it's still more than a month, but we are calling it weeks) in early access. And hey! We've got a surprise for you too! 3 month ago we decided to change our difficulty levels. We changed their names and deleted 'easy' because even the easy one wasn't easy for more than 80% of the players. We changed some values in a few functions to make the game easier and called it a Normal difficulty. And for those 3 months, you had only Normal, Hard and Super Hard (aka Dreadful) difficulties. Why there was no easy one? Because we decided that we can't just change math behind the game to make it easier, in fact, it wouldn't make the game easier for casual players. We needed to add more features for the easy mode to make the game forgive mistakes, give a helping hand to the player and stop trying to destroy everything. And the easy mode will be there on full release! How exactly will it work? It will show the player how hard the expeditions are (not exactly what's the difficulty, but the game will give a hint about the estimation and after a while this hint should be clear what does it mean), the explorers will tell if they just can't succeed in a certain quests, the AI won't be so harsh (especially on the land market) and the game will give the player some money after a strike. We've seen that a lot of players struggles after the first strike and they can't play further, they just get the second one in the next rounds. We want to help with that on easy. There will be also some invisible changes in the math behind the game to make it easier, but the main idea was to add a few helping features for not so hardcore players. We hope that you were as surprised as we were after the last sale. And again, thanks for your wonderful support! Cheers!