Full notes
Full Arcanists update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
Balance Updates:
Only 1 turn-ending spell can be cast in a single turn (NTE spells are NOT affected)
Dynamic Spell Changes
a) Start with an empty book
b) Non-turn-ending spells do not consume that turns spell choice
c) Minions get access to all their spells regardless if they are in your spellbook
d) Level 3 spells are displayed on the player start panel
Elves base flurry damage per elf increased from 60 to 80
Elves flurry damage per familiar level decreased from 40 to 20 (level 5 gets + 20 extra) (200 max damage)
Dark Defenses has a 250 health healed cap and then will auto terminate
Brine Bomb has a added bit of randomness in the way it disperses its brine and will not do as much damage when stuffed
Invulnerability Shield waits to be digested by Sand Wyrm (unless the player manages to escape)
Random spells also randomizes alt books
Burning Sands now checks the entirety of the map (vertically)
Zombie's knockback significantly reduced (more of a bug)
Plague Hive summoning distance increased (as it was extremely difficult to summon it without damaging yourself)
Pyramid (strike) does not damage friendly units
Seasonal Balance Updates: (Due to certain books being disabled)
Frost Arrow is delayed till turn 4
Shock Bomb is delayed till turn 4
Shock Shield does not start its cd until it expires or is destroyed
Storm Spirit's Shock Shield has a 5t cd to match
Electrostatic Charge only lasts 5 turns instead of 10
Additions:
Spell Selection/Character Creation remember which tab you had open
Reworked Controls Menu
Emotes (Purchasable in the store - Default hotkey 'G')
Pets
a) Each book has its own pet which can be obtained randomly while playing Standard/Elemental rated games with at least 1 spell from the given book. After each game there is 1 roll to obtain a random pet. If successful the random pet will be chosen randomly weighted by the spells you brought in your main book. There is no chance for duplicates and they will not affect your chances.
b) There are also several pets that can be purchased in the Store (More will be added)
Battle Pass (free) gives enough crystals to buy the next 1 (As long as you don't spend the crystals) (WIP)
Game Mode: NTPS (Non-Telegraphed Position Selection) - After map generation each player chooses a place to spawn on their side of the map. Player 1 is then chosen randomly after that selection and the game begins
- Game ModeAI - Traditional AI Players can be added in unrated games
Game Mode: Mirror Matchup - everyone gets the same spellbooks
Game Mode: Choose Book - Random Spells gives 3 books to choose from - Normal spells gives you the option to change your book
Rated Queue rework (WIP)
Chatbox caret support
More spell skins
Bug Fixes:
Arcane Gate does not count against the achievement: Crazy
Sand of Time only protects against water damage once every 5 turns
Sand damage dealt to 'dying' towers will not ignore the sand damage cap
Entities should no longer hold each other up if they have no other supports
Skinned undead minions for spectators
MacOS Copy/Paste
Multicontrol outfits are verified
Achievement Lich No More requires the full book of necromancy
Deleting a file in-game should properly delete it on steam cloud
Sand Storm cannot change direction mid/post turn
Bucket of Sand & Sand Storm creates more sand with the familiar
Death's Doorway does not end turn
Increased Sand Mites effector range by a couple pixels which should keep it from not procing
- Added auto include spellsFlame Dragon Breath, Frost Dragon Breath, Arcane Meteor, Sunder, Flutter, Rawr, Acid Rain, Summon Beehive, Summon Queen Bee, Summon Undead Bees, Summon Myth, Sylph Arrow, When Pigs Fly, Large Bite, Meteor Shower, Little Devil, Time Dilation, Summon Monkey, Blink, Summon Kraken, Blood Pact, Gravity Well - Also added a searchbox
New Years Rocket displaying as a level 2
Spell Restrictions popup has a Reset button
Mind Control will properly reset the stolen minion count (max minions per player)
Effectors able to hit entities on the other end of a portal
Random Spells Dark Defenses will attempt to give you a minion if you don't have one
Maelstrom description
Blink (or any teleport) will cause you to fall if flying and entangled or you have gravity applied
Certain non-turn-ending spells ending turn when added with auto spells (Mind Control/Spit)
Redo is properly disabled after being used
Consume has a death message
Limited range (non-minion) custom Armageddon spells will adhere to the range limit (blink/swaparoo)
Sharing a random spells book will work properly
Text wrapping issue involving full water, bleed, and prot
Burning Sands indicator fixed and more apparent visuals and can be cast out-of-bounds
A client side error with burning sands and lots of effectors crashing the game (thorns as the most likely culprit)
Adjusted collision detection for large creatures (Pegasus can fit down the sides of grassy again)
Can only mount a creature if at least 1 of the creatures involved is not moving or not moving upwards
Vortex is not locked by Zero Shield
Removed the ability for certain outfits to change your player/team color
Monolith healing orb cannot spawn under water
Stalk gets the closest enemy calculated from the correct position
Tombstones will only create a zombie if there is an open minion slot (it will not be destroyed if a zombie cannot be created)
Rising Lava & Fog throwing errors and causing desync
Hatching a mind controlled egg will revert to the correct player on their turn
Certain spells such as those involving water drops should properly move Soul Jar
Uncontrollable minions do not count towards harmony
Big towers will not block your own Pocket Sand and Illusion players should hit their towers less
Receiving quickchat from a game you've already left
Arcane Mist visual size
Infectious Bite's healing is capped at the targets health, not half their health
Mechanical Arrow has a cap on damage fall off (25 dmg)
Pyramid/Monolith will cause creatures standing on the to fall when they get destroyed
Fixed dragon adolescent knockoff not working correctly
Killing a bee will not count as recovering a stolen (undead) minion
Winning Streaks don't reset on a draw
Source
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