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Steam News18 June 202615d ago

Test Server 9.0

Additions: (NOTE: crystals are free on the test server) Spell Selection/Character Creation remember which tab you had open Reworked Controls Menu Emotes (Purchasable in the store - Default hotkey 'G') Pets a) Each book

Full notes

Full Arcanists update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions19 changes1 removal
  • Server
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Maps
changedAdditions: (NOTE: crystals are free on the test server)
changedSpell Selection/Character Creation remember which tab you had open
changedReworked Controls Menu
changedEmotes (Purchasable in the store - Default hotkey 'G')
addeda) Each book has its own pet which can be obtained randomly while playing Standard/Elemental rated games with at least 1 spell from the given book. After each game there is 1 roll to obtain a random pet. If successful the random pet will be chosen randomly weighted by the spells you brought in your main book. There is no chance for duplicates and they will not affect your chances.
addedb) There are also several pets that can be purchased in the Store (More will be added)
Elves base flurry damage per elf6080Elves base flurry damage per elf increased, buffElves flurry damage per familiar level4020Elves flurry damage per familiar level decreased, nerf

Arcanists changes

changedAdditions: (NOTE: crystals are free on the test server)
changedSpell Selection/Character Creation remember which tab you had open
changedReworked Controls Menu
changedEmotes (Purchasable in the store - Default hotkey 'G')
addeda) Each book has its own pet which can be obtained randomly while playing Standard/Elemental rated games with at least 1 spell from the given book. After each game there is 1 roll to obtain a random pet. If successful the random pet will be chosen randomly weighted by the spells you brought in your main book. There is no chance for duplicates and they will not affect your chances.

Additions: (NOTE: crystals are free on the test server)

  • Spell Selection/Character Creation remember which tab you had open

  • Reworked Controls Menu

  • Emotes (Purchasable in the store - Default hotkey 'G')

  • Pets

a) Each book has its own pet which can be obtained randomly while playing Standard/Elemental rated games with at least 1 spell from the given book. After each game there is 1 roll to obtain a random pet. If successful the random pet will be chosen randomly weighted by the spells you brought in your main book. There is no chance for duplicates and they will not affect your chances.

b) There are also several pets that can be purchased in the Store (More will be added)

b) 1000x drop rate on the test server

  • Battle Pass (free) gives enough crystals to buy the next 1 (As long as you don't spend the crystals) (WIP)

  • Game Mode: NTPS (Non-Telegraphed Position Selection) - After map generation each player chooses a place to spawn on their side of the map. Player 1 is then chosen randomly after that selection and the game begins

  • Game ModeAI - Traditional AI Players can be added in unrated games
  • Game Mode: Mirror Matchup - everyone gets the same spellbooks

  • Game Mode: Choose Book - Random Spells gives 3 books to choose from - Normal spells gives you the option to change your book

  • Rated Queue rework (WIP)

  • Chatbox caret support

Bug Fixes:

  • Arcane Gate does not count against the achievement: Crazy

  • Sand of Time only protects against water damage once every 5 turns

  • Sand damage dealt to 'dying' towers will not ignore the sand damage cap

  • Entities should no longer hold each other up if they have no other supports

  • Skinned undead minions for spectators

  • MacOS Copy/Paste

Balance Updates:

  • Only 1 turn-ending spell can be cast in a single turn (NTE spells are NOT affected)

  • Dynamic Spell Changes

a) Start with an empty book

b) Non-turn-ending spells do not consume that turns spell choice

c) Minions get access to all their spells regardless if they are in your spellbook

d) Level 3 spells are displayed on the player start panel

  • Elves base flurry damage per elf increased from 60 to 80

  • Elves flurry damage per familiar level decreased from 40 to 20 (level 5 gets + 20 extra) (200 max damage)

  • Dark Defenses has a 250 health healed cap and then will auto terminate

  • Brine Bomb has a added bit of randomness in the way it disperses its brine and will not do as much damage when stuffed

Source

Steam News / 18 June 2026

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