Full notes
Full Arcanists update
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What changed
- Server
- Gameplay
- UI and audio
- Store
- Balance
- Maps
Arcanists changes
Additions: (NOTE: crystals are free on the test server)
Spell Selection/Character Creation remember which tab you had open
Reworked Controls Menu
Emotes (Purchasable in the store - Default hotkey 'G')
Pets
a) Each book has its own pet which can be obtained randomly while playing Standard/Elemental rated games with at least 1 spell from the given book. After each game there is 1 roll to obtain a random pet. If successful the random pet will be chosen randomly weighted by the spells you brought in your main book. There is no chance for duplicates and they will not affect your chances.
b) There are also several pets that can be purchased in the Store (More will be added)
b) 1000x drop rate on the test server
Battle Pass (free) gives enough crystals to buy the next 1 (As long as you don't spend the crystals) (WIP)
Game Mode: NTPS (Non-Telegraphed Position Selection) - After map generation each player chooses a place to spawn on their side of the map. Player 1 is then chosen randomly after that selection and the game begins
- Game ModeAI - Traditional AI Players can be added in unrated games
Game Mode: Mirror Matchup - everyone gets the same spellbooks
Game Mode: Choose Book - Random Spells gives 3 books to choose from - Normal spells gives you the option to change your book
Rated Queue rework (WIP)
Chatbox caret support
Bug Fixes:
Arcane Gate does not count against the achievement: Crazy
Sand of Time only protects against water damage once every 5 turns
Sand damage dealt to 'dying' towers will not ignore the sand damage cap
Entities should no longer hold each other up if they have no other supports
Skinned undead minions for spectators
MacOS Copy/Paste
Balance Updates:
Only 1 turn-ending spell can be cast in a single turn (NTE spells are NOT affected)
Dynamic Spell Changes
a) Start with an empty book
b) Non-turn-ending spells do not consume that turns spell choice
c) Minions get access to all their spells regardless if they are in your spellbook
d) Level 3 spells are displayed on the player start panel
Elves base flurry damage per elf increased from 60 to 80
Elves flurry damage per familiar level decreased from 40 to 20 (level 5 gets + 20 extra) (200 max damage)
Dark Defenses has a 250 health healed cap and then will auto terminate
Brine Bomb has a added bit of randomness in the way it disperses its brine and will not do as much damage when stuffed
Source
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