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Steam News23 March 20263mo ago

Release notes for v0.7.1 (2026-03-23)

Patch Notes v0.7.1 UI & Quality of Life Added Modifiers tab to the Resource Tree UI to monitor global modifiers Resource Tree UI is more performant and no longer cycles tabs with WASD Added Notepad (default toggle with

In this update6

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions14 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedUI & Quality of LifeAdded Modifiers tab to the Resource Tree UI to monitor global modifiers
removedUI & Quality of LifeResource Tree UI is more performant and no longer cycles tabs with WASD
addedUI & Quality of LifeAdded Notepad (default toggle with C) to keep track of in-game to-do lists
addedUI & Quality of LifeBuilding connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this
changedUI & Quality of LifeMarket special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button
changedUI & Quality of LifeLeveling up a building while its UI is open now immediately refreshes available recipes

Arcaneering: Beyond Automation changes

addedAdded Modifiers tab to the Resource Tree UI to monitor global modifiers
removedResource Tree UI is more performant and no longer cycles tabs with WASD
addedAdded Notepad (default toggle with C) to keep track of in-game to-do lists
addedBuilding connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this
changedMarket special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button

Patch Notes v0.7.1

UI & Quality of Life

  • Added Modifiers tab to the Resource Tree UI to monitor global modifiers

  • Resource Tree UI is more performant and no longer cycles tabs with WASD

  • Added Notepad (default toggle with C) to keep track of in-game to-do lists

  • Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this

  • Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button

  • Leveling up a building while its UI is open now immediately refreshes available recipes

  • Power Generator power output UI now updates immediately after pasting upgrade settings

  • Spell selection indicator now only highlights buildings actually affected by the spell

  • Recipes are now sorted by display name rather than ID

Gameplay & Mechanics

  • Spells can now have resource costs as well (Mystical Enhancement now requires 10 Pure Essence; Arcane Manifestation costs 25 Arcane Crystal)

  • Added Vault Expansion as a new Level 8 spell, permanently increasing the stack multiplier of a Warehouse

  • Vegetation in inventory can now be right-clicked to be consumed for Mana

  • Improved XP scaling beyond Level 7

  • Tweaked weather probabilities

Critters

  • Added rare critter variants for bird, butterfly, fish, and snail

  • Rare variants award more credits/XP (White Crow updated accordingly)

  • Rare critters can award golden vegetation or Ancient Wisdom, depending on type

  • Total rare critters caught are now tracked in the journal

  • New objective: catch 1 rare critter for 1 skill point

Visuals & Aesthetics

  • Updated visuals for all fortifications

  • Tweaked daylight and golden hour aesthetics

  • Rare critter variants have an extra particle effect

  • Rain in top-down mode tweaked and now looks distinct from standard view

Performance & Stability

  • Minor performance improvements

  • Stronger crash guards when removing vegetation

Bug Fixes

  • Fixed L-curve drag placement locking in the wrong direction when curved early

  • Improved Elevator Bridge connections, preventing connection stealing from neighboring elevators

  • Fixed blueprints sometimes not instantiating saved recipes upon build

  • Fixed splitter not waking up after a power outage

  • Fixed rare occasion where buildings were stuck with a search highlight

Source

Steam News / 23 March 2026

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