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Steam News16 March 20263mo ago

Release notes for v0.7.0 (2026-03-16)

Patch Notes v0.7.0 Weather System Steam post image- New weather system featuring overcast, rain, and arcane storm conditions Arcane storm increases Mana regeneration by 30% while active Hydro Generators produce 10% more

In this update7

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes12 additions22 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
  • Server
addedWeather SystemSteam post image- New weather system featuring overcast, rain, and arcane storm conditions
addedWeather SystemRain ambience added
addedWeather SystemTutorial added for first arcane storm
changedDrag Placement & Placement UXDrag placement now supported for all building types
changedDrag Placement & Placement UXBlueprint drag placement supported as well
changedDrag Placement & Placement UXCurve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve

Arcaneering: Beyond Automation changes

addedSteam post image- New weather system featuring overcast, rain, and arcane storm conditions
addedRain ambience added
addedTutorial added for first arcane storm
changedDrag placement now supported for all building types
changedBlueprint drag placement supported as well

Patch Notes v0.7.0

Weather System

Steam post image- New weather system featuring overcast, rain, and arcane storm conditions

  • Arcane storm increases Mana regeneration by 30% while active

  • Hydro Generators produce 10% more power during rain

  • Rain ambience added

  • Tutorial added for first arcane storm

Drag Placement & Placement UX

  • Drag placement now supported for all building types

  • Blueprint drag placement supported as well

  • Curve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve

  • Added loading screen tip about Alt-inverting curves in drag placement

  • Multiple Elevator Bridge auto-placements supported in a single drag

  • Drag placement preview now colors each building by affordability

  • Added drag placement hint to context help

  • Placement snapping now temporarily pauses when excessive snapping aggressiveness is detected

Potions

  • Potions can now be dragged from inventory directly onto buildings as an alternative to the standard usage flow

  • Swift Current potion now affects an entire uninterrupted belt section at once rather than a single belt

  • Potion visual effects on buildings now persist for the full potion duration instead of a hardcoded 60 seconds

  • Right-click context menu on potion inventory icon now includes a "Use Max" option, calculating the optimal number of potions to maximally fill a building's active effects

Market & Economy

  • Markets now always have a special offer after the first five minutes

  • Market special sales now also communicated via tooltip

  • Market timer now correctly saved and loaded

  • Sell value of Master Component reduced by 25%, Siege Crystal by 15%

  • Improved price rounding in Market UI

World Map & UI

  • Merchant symbol on world map now shows current offer on hover

  • Hovering over map legend items now highlights the corresponding items on the world map

  • Resources on the world map now show a checkmark if already being utilized by the player

  • Threat level legend now only shows entries for fortifications still present on the map

  • Auto-save slider now displays the actual interval in minutes

  • Spellbook shortcut added to the build menu shortcuts list

  • Fixed resource icons not rendering near map edges

  • Fixed buffer label overflow with full Mana Crystals

  • Fixed second hotbar not fully hiding the first when switching

  • Cliff edges are now also more pronounced in non-top-down view

  • Blueprint buttons can now be dragged from build menu onto hotkey bar slots

  • Added toggle to hide all completed research in research tree

  • Buildings in the build menu can now be favorited

Misc

  • Vegetation requirements (e.g., Ancient Wisdom) now shown as icons directly on research nodes

  • Alchemy-related research in the Magic category now additionally requires vegetation to unlock

  • Added Export button in the resource tree to copy all unlocked recipes to clipboard for the Arcaneering Web Calculator (for customized recommendations)

  • Buildings that will be targeted by a spell will now be highlighted during target selection

  • Improved performance during building placement and power system calculations, particularly for large factories

  • Further improved performance of Conveyor Belt network

  • Reworked visuals of area-of-effect field for buildings such as Power Spire

Bug Fixes

  • Fixed Elevator Bridge connectivity edge cases

  • Fixed belt-to-Splitter input connections when a Splitter already has an input

  • Fixed Elevators not updating processing speed cache when temporary belt modifiers are active

  • Made processing speed retrieval more robust for Elevators, Mergers, and Warehouses

  • Power Spire build objective can now be completed without having built an Assembler first

  • Fixed Miner stealing input from freshly placed Elevators

  • Fixed Mystical Enchantment spell causing incorrect items/minute counts until a save/load cycle

  • Fixed minor memory leak in Conveyor Belt Curves

  • Fixed fortification spheres not matching the actually protected area

  • Fixed Mana consumption reduction from Mystic Wellspring not applying correctly

  • Fixed connection issues with auto-placed Elevator Bridge

  • Fixed crash on potion animation effect expiry

  • Fixed division-by-zero edge case in production buildings

Source

Steam News / 16 March 2026

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