In this update7
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Server
Arcaneering: Beyond Automation changes
Patch Notes v0.7.0
Weather System
Steam post image- New weather system featuring overcast, rain, and arcane storm conditions
Arcane storm increases Mana regeneration by 30% while active
Hydro Generators produce 10% more power during rain
Rain ambience added
Tutorial added for first arcane storm
Drag Placement & Placement UX
Drag placement now supported for all building types
Blueprint drag placement supported as well
Curve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve
Added loading screen tip about Alt-inverting curves in drag placement
Multiple Elevator Bridge auto-placements supported in a single drag
Drag placement preview now colors each building by affordability
Added drag placement hint to context help
Placement snapping now temporarily pauses when excessive snapping aggressiveness is detected
Potions
Potions can now be dragged from inventory directly onto buildings as an alternative to the standard usage flow
Swift Current potion now affects an entire uninterrupted belt section at once rather than a single belt
Potion visual effects on buildings now persist for the full potion duration instead of a hardcoded 60 seconds
Right-click context menu on potion inventory icon now includes a "Use Max" option, calculating the optimal number of potions to maximally fill a building's active effects
Market & Economy
Markets now always have a special offer after the first five minutes
Market special sales now also communicated via tooltip
Market timer now correctly saved and loaded
Sell value of Master Component reduced by 25%, Siege Crystal by 15%
Improved price rounding in Market UI
World Map & UI
Merchant symbol on world map now shows current offer on hover
Hovering over map legend items now highlights the corresponding items on the world map
Resources on the world map now show a checkmark if already being utilized by the player
Threat level legend now only shows entries for fortifications still present on the map
Auto-save slider now displays the actual interval in minutes
Spellbook shortcut added to the build menu shortcuts list
Fixed resource icons not rendering near map edges
Fixed buffer label overflow with full Mana Crystals
Fixed second hotbar not fully hiding the first when switching
Cliff edges are now also more pronounced in non-top-down view
Blueprint buttons can now be dragged from build menu onto hotkey bar slots
Added toggle to hide all completed research in research tree
Buildings in the build menu can now be favorited
Misc
Vegetation requirements (e.g., Ancient Wisdom) now shown as icons directly on research nodes
Alchemy-related research in the Magic category now additionally requires vegetation to unlock
Added Export button in the resource tree to copy all unlocked recipes to clipboard for the Arcaneering Web Calculator (for customized recommendations)
Buildings that will be targeted by a spell will now be highlighted during target selection
Improved performance during building placement and power system calculations, particularly for large factories
Further improved performance of Conveyor Belt network
Reworked visuals of area-of-effect field for buildings such as Power Spire
Bug Fixes
Fixed Elevator Bridge connectivity edge cases
Fixed belt-to-Splitter input connections when a Splitter already has an input
Fixed Elevators not updating processing speed cache when temporary belt modifiers are active
Made processing speed retrieval more robust for Elevators, Mergers, and Warehouses
Power Spire build objective can now be completed without having built an Assembler first
Fixed Miner stealing input from freshly placed Elevators
Fixed Mystical Enchantment spell causing incorrect items/minute counts until a save/load cycle
Fixed minor memory leak in Conveyor Belt Curves
Fixed fortification spheres not matching the actually protected area
Fixed Mana consumption reduction from Mystic Wellspring not applying correctly
Fixed connection issues with auto-placed Elevator Bridge
Fixed crash on potion animation effect expiry
Fixed division-by-zero edge case in production buildings
Source
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