Full notes
Full Arcane Whispers: The Last Stand update
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Repeated intro
Hello gamers!
What changed
- UI and audio
- Gameplay
- Performance
Arcane Whispers: The Last Stand changes
I'm excited to bring you a major update packed with graphical upgrades, UI improvements, audio polish, and general game-feel enhancements.
🌈 Graphics & Lighting
Improved Shadows: Especially noticeable on higher quality settings.
LUT Blending: Smooth color and mood transitions, e.g. when entering the Research Facility.
Sun Flares: New lens flare effects for a more cinematic atmosphere.
Volumetric Lights: Realistic light shafts and enhanced depth.
Radiant GI: Effects like the sword glow integrate much better into the scene.
Poly Skybox & Height Fog: Greatly improved sky and atmospheric fog rendering for the Nether below the Islands.
Enhanced Bloom: Cleaner highlights without excessive glow.
Better Highlights & See-Through-Obstacles: Important objects stand out more clearly.
🎨 Effects & VFX
New Texture Dissolve Shader: Smoother, more visually appealing dissolve/material transitions.
Ability Cast VFX Overhaul: All skill effects have been reworked for more impact and clarity.
A whole lot of game juice: Many small polish touches to make everything feel more responsive.
🔊 Audio
More and better fitting Sound FX: Abilities, environment and gameplay audio have been improved throughout.
🧪 Gameplay & Misc
New Target Dummy: Useful for testing ability combinations.
🖥️ User Interface
Video UI Improvements: Transparent window option.
Additional customization settings.
New UI Effects: Better readability and more visual feedback.
To celebrate this update, I'm opening a brand-new 2-week playtesting session!
Alex
Source
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