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Steam News26 May 20251y ago

Animation Overhaul, Combat Tweaks & Storytelling Push

Hello gamers! This update has been a long time coming, and I’m excited to finally share it with you! ⚙️ Under-the-Hood Changes A lot of this update won't be immediately visible, but it's important.

In this update6

Full notes

Full Arcane Whispers: The Last Stand update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello gamers!

What changed

3 fixes5 additions4 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • UI and audio
changed⚙️ Under-the-Hood ChangesA lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability.
added🎥 Narrative & CutscenesSince the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on.
changed🕹️ Animation & Combat OverhaulAll player character animations updated
added🕹️ Animation & Combat OverhaulNew dodge mechanic with short i-frames
changed🎯 Camera & Reticle ImprovementsImproved the camera system to reduce jitter and feel smoother in movement
added🎯 Camera & Reticle ImprovementsIntroduced a new reticle system for better feedback and targeting

Arcane Whispers: The Last Stand changes

changedA lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability.
addedSince the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on.
changedAll player character animations updated
addedNew dodge mechanic with short i-frames
changedImproved the camera system to reduce jitter and feel smoother in movement

This update has been a long time coming, and I’m excited to finally share it with you!

⚙️ Under-the-Hood Changes

A lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability.

🎥 Narrative & Cutscenes

Since the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on.

🕹️ Animation & Combat Overhaul

This is the most visible change in the update, and I hope it makes a big difference to how the game feels.

  • All player character animations updated

  • Combat animations are up to 2x faster, making things feel more deliberate and action-oriented

  • New dodge mechanic with short i-frames

  • Combat stance system that dynamically adjusts based on enemy presence

  • IK rigging so the Earth Blade is now properly held and looks more grounded

🎯 Camera & Reticle Improvements

  • Improved the camera system to reduce jitter and feel smoother in movement

  • Introduced a new reticle system for better feedback and targeting

🎨 UI & Options Menu Updates

  • Switched to sliders for post-processing settings

  • Added more visual customization options to help players tune the experience to their liking

🐞 Bug Fixes

  • A ton of them. Seriously. Thanks to everyone who reported issues. I read everything!

If you’ve played the new version, I’d really love to hear what you think. The best way to share feedback is actually through the in-game feedback tool. That way, I can track things more directly and act on them faster.

More to come soon!

  • Alex

Source

Steam News / 26 May 2025

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