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Steam News7 February 20264mo ago

Arcane Mayhem - Update 0.5.0

Arcane Mayhem NEW Region and Room Generation Overhaul Added 2 new regions (using placeholder visuals) Revamped enemy difficulty scaling and spawning Separated Infusion Pedestal and Shop into separate rooms Added Elite M

Full notes

Full Arcane Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions17 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Balance
addedArcane Mayhem NEWRegion and Room Generation Overhaul Added 2 new regions (using placeholder visuals) Revamped enemy difficulty scaling and spawning Separated Infusion Pedestal and Shop into separate rooms Added Elite Modifier Shrine - Making the next room harder but with guaranteed artifact reward
addedArcane Mayhem NEWPlayer Animation Overhaul Replaced all player animations and adjusted spellcasting timings for a more responsive feel Added spellcasting trail effects that change depending on the element of the cast spell
addedArcane Mayhem NEWSpell Loadout Overhaul Added support for *passive spells* that don't require key input Added support for multiple loadout size configurations - will be expanded upon in later updates in form of Builds
changedArcane Mayhem NEWMain Menu Overhaul Replaced the main menu with a 3D scene of the Mystical Forest environment and player Main Menu UI improvements
changedArcane Mayhem NEWTooltip System Overhaul Different tooltip types depending on the content hovered Images in tooltips Spell tooltips will also show rarity and element type
addedArcane Mayhem NEWNew Spell: Cinders Eye (passive)

Arcane Mayhem changes

addedRegion and Room Generation Overhaul Added 2 new regions (using placeholder visuals) Revamped enemy difficulty scaling and spawning Separated Infusion Pedestal and Shop into separate rooms Added Elite Modifier Shrine - Making the next room harder but with guaranteed artifact reward
addedPlayer Animation Overhaul Replaced all player animations and adjusted spellcasting timings for a more responsive feel Added spellcasting trail effects that change depending on the element of the cast spell
addedSpell Loadout Overhaul Added support for *passive spells* that don't require key input Added support for multiple loadout size configurations - will be expanded upon in later updates in form of Builds
changedMain Menu Overhaul Replaced the main menu with a 3D scene of the Mystical Forest environment and player Main Menu UI improvements
changedTooltip System Overhaul Different tooltip types depending on the content hovered Images in tooltips Spell tooltips will also show rarity and element type

Arcane Mayhem NEW

  • Region and Room Generation Overhaul

    • Added 2 new regions (using placeholder visuals)

    • Revamped enemy difficulty scaling and spawning

    • Separated Infusion Pedestal and Shop into separate rooms

    • Added Elite Modifier Shrine - Making the next room harder but with guaranteed artifact reward

  • Player Animation Overhaul

    • Replaced all player animations and adjusted spellcasting timings for a more responsive feel

    • Added spellcasting trail effects that change depending on the element of the cast spell

  • Spell Loadout Overhaul

    • Added support for *passive spells* that don't require key input

    • Added support for multiple loadout size configurations - will be expanded upon in later updates in form of Builds

  • Main Menu Overhaul

    • Replaced the main menu with a 3D scene of the Mystical Forest environment and player

    • Main Menu UI improvements

  • Tooltip System Overhaul

    • Different tooltip types depending on the content hovered

    • Images in tooltips

    • Spell tooltips will also show rarity and element type

  • New Spell: Cinders Eye (passive)

  • New Spell: Thunderstep

  • New Artifact: Storm in a Bottle

  • New Enemy: Ferocious Spider

  • Added a new Mystical Forest map variation

  • Added lots of new sound effects

  • Added hit marker indicator on cursor

  • New client icon

MISC / IMPROVEMENTS

  • Performance optimizations

  • Improved enemy healthbar visuals

  • Made one-element builds more viable

  • Made Stat Shards in shop show the stats received before purchase

  • Made frost status effect deal damage once applied instead of only slowing

  • Made spell infusion process and UI more intuitive

  • Made UI particles glow for a more polished look

  • Made the shopkeeper look at the player

  • Changed bullet hell boss attack

  • Baseline crit chance is now 5% not 0%

  • Made gaining Vitality also gain HP

  • Adjusted Frostlashes spell knockback

  • Made a trail show on the player feet after acquiring the Fleetfoot Shoes artifact

  • Spell mastery gain balancing

  • Replaced some UI icons

  • A warning notification will now be shown when clicking play with an empty loadout

  • Tons of various fixes, visual and other improvements

Source

Steam News / 7 February 2026

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