What changed
0 fixes1 addition2 changes0 removals
- Performance
- Balance
- Gameplay
changedBug Fixes: - Fixed many random bugs that were resulting in crashes, the game should be significantly more stable. - Earthen Spire fragments will no longer hit enemies already damaged by the intial spire. - Fireball splash damage will now only deal half the original damage to surrounding enemies, as originally intended
changedChanges: - Gold gained from gold drops increased from 5 to 10 - Magnet Gem size increased to be easier to spot - Many small and large balance changes to various spell - The leveling curve has been adjusted to make xp required a bit less in the early levels allowing players to get their first fusion spell earlier while increasing xp requirements at higher levels.
addedNew Additions: - Level 3, "Courtyard" has been added.
Changes: - Gold gained from gold drops5→10↑Changes: - Gold gained from gold drops increased, buffArcane Chaos changes
changedBug Fixes: - Fixed many random bugs that were resulting in crashes, the game should be significantly more stable. - Earthen Spire fragments will no longer hit enemies already damaged by the intial spire. - Fireball splash damage will now only deal half the original damage to surrounding enemies, as originally intended
changedChanges: - Gold gained from gold drops increased from 5 to 10 - Magnet Gem size increased to be easier to spot - Many small and large balance changes to various spell - The leveling curve has been adjusted to make xp required a bit less in the early levels allowing players to get their first fusion spell earlier while increasing xp requirements at higher levels.
addedNew Additions: - Level 3, "Courtyard" has been added.
Bug Fixes: - Fixed many random bugs that were resulting in crashes, the game should be significantly more stable. - Earthen Spire fragments will no longer hit enemies already damaged by the intial spire. - Fireball splash damage will now only deal half the original damage to surrounding enemies, as originally intended
Changes: - Gold gained from gold drops increased from 5 to 10 - Magnet Gem size increased to be easier to spot - Many small and large balance changes to various spell - The leveling curve has been adjusted to make xp required a bit less in the early levels allowing players to get their first fusion spell earlier while increasing xp requirements at higher levels.
New Additions: - Level 3, "Courtyard" has been added.