Full notes
Full Arcane Chaos update
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What changed
- Fixes
- Balance
- Gameplay
Arcane Chaos changes
Bug Fixes:
-Fixed a bug causing Lightning Bubble to not continue its trajectory after arriving at the location of its original target.
-Fixed bug with Thunderstorm causing it not to create lightning bolts.
After some feedback I've decided to make the following balance changes to slightly increase the strength of the various spells and reduce base difficulty. Hopefully this will help make the game more forgiving when first starting as well as speed up progress.
Changes:
Gold drop rate increased by 50% (from 4% chance to 6% per enemy)
Basic Spell Changes:
Fireball damage per level increased from 35 to 40
Lightning Bolt damage per level increased from 70 to 75
Immolation damage per level increased from 8 to 9 and base cooldown lowered from 0.8s to 0.66
Solar Ray damage per level increased from 20 to 25
Earthen Spire damage per level increased from 35 to 40
Vortex Blades damage per level increased from 25 to 30
Fusion Spell Changes:
Eruption damage increased from 425 to 500 and cooldown decreased from 1 second to 0.9 seconds - Static Field damage increased from 125 to 135
Superheated damage increased from 800 to 1000
Ray Gun damage increased from 235 to 250
Dragon's Breath damage increased from 205 to 220
Bifurcation damage increased from 425 to 450
Meteor cooldown reduced from 1.75 seconds to 1.5 seconds
Wrath of Ra damage increased from 250 to 450
Poseidon's Fury damage increased from 600 to 700
Namikiri damage reduced from 900 to 800 and cooldown decreased from 2 seconds to 1.5 seconds - Unstable Plasma cooldown decreased from 0.66 seconds to 0.5 seconds
Hells Wake damage increased from 222 to 260
Frostfire Cascade damage increased from 260 to 300
Blitzwelle damage increased from 660 to 700
Source
Changelog.gg summarizes and formats this update. How we read updates.
