Full notes
Full Arcadium - Space Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Events
- Fixes
- Performance
New Content
Added a new Damage branch to the talent tree, focused on raw offense and aggressive scaling.
Power Surge (new)
Anomaly Spike (new)
Critical Mass (new)
Rift Drones (new)
Wrecking Balls (new)
BOOManiac has been moved here from the Defense branch.

The game is now fully available in Polish.
Waves can now spawn Golden Aliens, which drop gold when defeated.
The Breaking Ball item has been completely reworked and is now Wrecking Ring.
Improvements
The Defense branch has been completely overhauled with a clearer and stronger identity.
Added the new starting talent Reinforced Hull.
Many talents have been rebalanced across the board.
Abilities that trigger over time now also trigger on activation, making them more responsive and consistent.
Allies have been reworked to survive longer and not die instantly in later waves.
The difficulty of most missions has been increased to better match player progression.
Artifacts now clearly indicate which mission is required to unlock them.
A new stage-specific event no longer shadows all other events. Merchants will no longer mysteriously "disappear".
Fixes
Fixed an issue where an incorrect item description could appear when obtaining new items.
Fixed an issue where HP bars appeared empty even when at full HP.
Various additional fixes and small improvements for stability and consistency.
While release is getting close, feedback is still extremely valuable. Please keep sharing your thoughts and reports, as they directly help shape the final version of the game.
The official release date announcement is coming soon.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
