Full notes
Full Arcadium - Space Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
Arcadium - Space Odyssey is finally out on Steam.
What started as a small experiment slowly became something much bigger than I ever expected.
This project went through many phases: excitement, doubt, rewrites, and moments where I genuinely wondered if I’d ever ship it. Seeing it released today makes all of that worth it.
The release version represents my best effort to deliver a game that feels complete, polished, and fun to come back to, built with a lot of care and constant iteration.
The release includes:
15 depths, including an Endless Mode
12 spaceships, each with unique skills and a passive ability
40 artifacts, 51 talents, 72 items, and 7 relics
150+ planets, including contaminated and gas planets
Everything that’s in the game has been tuned and polished to feel solid, responsive, and ready for long-term play.
But this is not the end of the journey.
What’s next:
Japanese and Brazilian Portuguese localizations are currently in progress (thanks to the fan translators on Discord)
Endless Mode leaderboards are planned
N ew spaceships, artifacts, items, and relics are planned
I’m also launching on mobile in the next weeks, and I am going to explore other platforms as well, including Nintendo Switch
Community feedback has been incredibly important during development, and it will continue to shape the future of the game.
If you’d like to be part of the community, share feedback, or follow development more closely, you’re welcome to join the Discord: https://discord.gg/SYDxc4SsMp
Thank you for your support.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
