Repeated intro
Greetings everyone! In the previous devlog, I spoke about the UI , the level of Map Graphics and the Gameplay modes (Campaign, Scenarios and Sandbox). It has been around 3 weeks sinc ethen and there have been 2 big steps foward: -The first gameplay trailer got released. -I have announced a release day. The trailer This is the first trailer: Gameplay Reveal of the game. It is not much and it covers only a part of the three pillars of the game. Still, it is better than nothing. I am planning to create 2-3 more gameplay trailers, to breakdown each stage. These will come as soon as the gameplay is ready. Steam post image( That's a cinematic camera!) The Release Day - August 3,2026 I estimate the game will be fine tuned till then. I plan to have a demo ready as soon as June 1st. That's around 4 months from now. Design Decisions - Capturing a block or a District It is hard to explain in a few words what this game is about. It has many concepts. Today I will discuss about Block Capture. Every Block can have 1 or 2 Venues. Venues have slots. You can install various things at the Slots with the main ones being:
What changed
0 fixes1 addition2 changes0 removals
changedGreetings everyone! In the previous devlog, I spoke about the UI , the level of Map Graphics and the Gameplay modes (Campaign, Scenarios and Sandbox). It has been around 3 weeks sinc ethen and there have been 2 big steps foward: -The first gameplay trailer got released. -I have announced a release day. The trailer This is the first trailer: Gameplay Reveal of the game. It is not much and it covers only a part of the three pillars of the game. Still, it is better than nothing. I am planning to create 2-3 more gameplay trailers, to breakdown each stage. These will come as soon as the gameplay is ready. Steam post image( That's a cinematic camera!) The Release Day - August 3,2026 I estimate the game will be fine tuned till then. I plan to have a demo ready as soon as June 1st. That's around 4 months from now. Design Decisions - Capturing a block or a District It is hard to explain in a few words what this game is about. It has many concepts. Today I will discuss about Block Capture. Every Block can have 1 or 2 Venues. Venues have slots. You can install various things at the Slots with the main ones being:
addedMuscle for instance is required in case you want to conquer an enemy slot. Steam post imageZoom out for an overview - Company Logo Icons mark your owned assets The % of Slots owned within a block can add extra perks:
changedControl 60% to conquer the block. -Control 80% to unlock the block Auxiliary Businesses or special Anchor Buildings . -Control 12 blocks to capture a district and unlock District Edicts. Hopefully these are not too overwhelingly difficult to understand! At next Devlog, hopefully, I will be able explain exactly how Street Warfare works WITH footage! Till next time! -evdaimon
Arcade Warlord changes
changedGreetings everyone! In the previous devlog, I spoke about the UI , the level of Map Graphics and the Gameplay modes (Campaign, Scenarios and Sandbox). It has been around 3 weeks sinc ethen and there have been 2 big steps foward: -The first gameplay trailer got released. -I have announced a release day. The trailer This is the first trailer: Gameplay Reveal of the game. It is not much and it covers only a part of the three pillars of the game. Still, it is better than nothing. I am planning to create 2-3 more gameplay trailers, to breakdown each stage. These will come as soon as the gameplay is ready. Steam post image( That's a cinematic camera!) The Release Day - August 3,2026 I estimate the game will be fine tuned till then. I plan to have a demo ready as soon as June 1st. That's around 4 months from now. Design Decisions - Capturing a block or a District It is hard to explain in a few words what this game is about. It has many concepts. Today I will discuss about Block Capture. Every Block can have 1 or 2 Venues. Venues have slots. You can install various things at the Slots with the main ones being:
addedMuscle for instance is required in case you want to conquer an enemy slot. Steam post imageZoom out for an overview - Company Logo Icons mark your owned assets The % of Slots owned within a block can add extra perks:
changedControl 60% to conquer the block. -Control 80% to unlock the block Auxiliary Businesses or special Anchor Buildings . -Control 12 blocks to capture a district and unlock District Edicts. Hopefully these are not too overwhelingly difficult to understand! At next Devlog, hopefully, I will be able explain exactly how Street Warfare works WITH footage! Till next time! -evdaimon
Cabinets - The most basic slot usage. These generate $$$.
Promote Kiosks - These generate Hype, useful for marketing.
Steam post imageThe venue is captured by the player (Company Logo is the Heart) and he has installed 1 cabinet at it. Slots do not only earn you one of the assets listed above but they also allow you to capture a block. If you own enough of the available slots, the block is captured and starts generating resources to you depending on its type:
Residential Neigborhoods grant you Street Influence
Downtown gives you Business Intelligence
Industrial Zones earn you Components
These resources cannot be stored like $$$/Hype/Muscle and must be spent right away in interesting ways.
Muscle for instance is required in case you want to conquer an enemy slot. Steam post imageZoom out for an overview - Company Logo Icons mark your owned assets The % of Slots owned within a block can add extra perks:
-Control 60% to conquer the block. -Control 80% to unlock the block Auxiliary Businesses or special Anchor Buildings. -Control 12 blocks to capture a district and unlock District Edicts. Hopefully these are not too overwhelingly difficult to understand! At next Devlog, hopefully, I will be able explain exactly how Street Warfare works WITH footage! Till next time! -evdaimon