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Steam News8 May 20261mo ago

Game Release Date

Greetings to everyone! I must admit, I write with greater joy than ever before. Mostly because I know there are people reading these small updates. This time though,we have Announcements to make!

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Repeated intro

Greetings to everyone! I must admit, I write with greater joy than ever before. Mostly because I know there are people reading these small updates. This time though,we have Announcements to make! The game is going to release in November 5th! (Remember Remember, the 5th of November) In my previous Devlog, I told you that my roadmap was aiming for August 3rd. Closed Playtest data came in since then and they helped me make my mind. Steam post image The good news from Closed Playtest First impressions so far are very good. The playtesters acknowledged Deep Mechanics, Atmospheric Play and interesting concept. They have spend a good deal of time at a Sandbox version of the game and returned with some interesting viewpoints.

What changed

0 fixes0 additions2 changes0 removals
  • Server
  • Gameplay
changedThe request Playtesters thought the game would be good in multiplayer. This is not going to make Early Access even though I am already coding with this in mind since the very start. This is a full game release feature.
changedSteam post image My vision I do not want to release a game just to say I released it. I made my first commercial game almost 20 years ago (a browser game) and I have some experience in what a commercial project needs. I might be one but I am very determined to deliver a quality product. Quality for me primarily means a bug-free game with a gameplay loop that can keep you for hours. If I cannot offer this, I cannot release.

Arcade Warlord changes

changedThe request Playtesters thought the game would be good in multiplayer. This is not going to make Early Access even though I am already coding with this in mind since the very start. This is a full game release feature.
changedSteam post image My vision I do not want to release a game just to say I released it. I made my first commercial game almost 20 years ago (a browser game) and I have some experience in what a commercial project needs. I might be one but I am very determined to deliver a quality product. Quality for me primarily means a bug-free game with a gameplay loop that can keep you for hours. If I cannot offer this, I cannot release.

The bad news Playtests proved that the game is not ready for Sandbox Mode yet. It lacks the content for it. I knew this before hand and this is why I scheduled both the public Playtest and the Demo to feature a scenario and not a Sandbox mode.

The request Playtesters thought the game would be good in multiplayer. This is not going to make Early Access even though I am already coding with this in mind since the very start. This is a full game release feature.

Steam post image My vision I do not want to release a game just to say I released it. I made my first commercial game almost 20 years ago (a browser game) and I have some experience in what a commercial project needs. I might be one but I am very determined to deliver a quality product. Quality for me primarily means a bug-free game with a gameplay loop that can keep you for hours. If I cannot offer this, I cannot release.

So, November 5th!

The Public Playtests

This will come a lot earlier. I already have around 150 signups for the Playtest. These are more than enough for playtesting but if I need more (as you never know how many will show up) I will reopen signups. The playtest will feature a scenario that preludes the campaign of the main story. Even if you miss the playtest, do not worry as I will include this scenario and one more to the Demo once it releases.

The Demo

The scenario in the demo will be bigger and better. Hopefully it will even provide replayability. I am planning to release this as soon as possible. I have put up July but If I am ready, I will release it sooner, even in June.

I'll come up with a latest developments Devlog soon!

Source

Steam News / 8 May 2026

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