HomeGamesUpdatesPricingMethodology
Steam News25 January 20265mo ago

Devlog #1 - UI Reveal

It's 1970. You are birthing the Arcade industry. Arcade Warlord is inspired by Football Manager, Railroad Tycoon II, Software Inc and a little of Dwarf Fortress/Rimworld. It's a weird mixture I know.

Full notes

Full Arcade Warlord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Server
addedIt's 1970. You are birthing the Arcade industry . Arcade Warlord is inspired by Football Manager, Railroad Tycoon II, Software Inc and a little of Dwarf Fortress/Rimworld. It's a weird mixture I know. This first Devlog is about UI. I struggled a lot of deciding one single style for the UI. This is why I eventually built a Theme Engine. This allows me to easily change the whole style of the game easily while also having the ability to have multiple themes. However, I am not planning to include more than 1 theme right away, in the game build. I might however let players tweak the theme in the settings or might let them add new Themes. I started with a military style UI and now I have moved to a more modern look that however fits perfectly my neon-noir style. I am struggling to find a Monospaced font that is good enough for numbers and dates. I must have tested more than 50 so far. I have actually found one new today - I will reveal it at the next Devlog. Today I finished the initial layout for the Inbox system and you can now view the screenshot (also now at Steam page). Looking at the screenshot, you can spot:
changedThe updated Left Hand menu (some Store screenshots still use the pre-alpha one).
changedThe updated bottom HUD in action.
addedThe new mail inbox icon.
changedI will need to decide the styling on the number of unread inbox mails at the bottom HUD. What do you prefer? A classic red notification circle, or something else? Let me know in the comments. I have also setup a Discord channel, currently it has 1 member: that is me. If you would like to share your ideas or simply catch up, feel free to join. I am posting there daily. Join Arcade Warlord Discord Server here! See you next week!

It's 1970. You are birthing the Arcade industry. Arcade Warlord is inspired by Football Manager, Railroad Tycoon II, Software Inc and a little of Dwarf Fortress/Rimworld. It's a weird mixture I know. This first Devlog is about UI. I struggled a lot of deciding one single style for the UI. This is why I eventually built a Theme Engine. This allows me to easily change the whole style of the game easily while also having the ability to have multiple themes. However, I am not planning to include more than 1 theme right away, in the game build. I might however let players tweak the theme in the settings or might let them add new Themes. I started with a military style UI and now I have moved to a more modern look that however fits perfectly my neon-noir style. I am struggling to find a Monospaced font that is good enough for numbers and dates. I must have tested more than 50 so far. I have actually found one new today - I will reveal it at the next Devlog. Today I finished the initial layout for the Inbox system and you can now view the screenshot (also now at Steam page). Looking at the screenshot, you can spot:

  • The updated Left Hand menu (some Store screenshots still use the pre-alpha one).

  • The updated bottom HUD in action.

  • The new mail inbox icon.

I will need to decide the styling on the number of unread inbox mails at the bottom HUD. What do you prefer? A classic red notification circle, or something else? Let me know in the comments. I have also setup a Discord channel, currently it has 1 member: that is me. If you would like to share your ideas or simply catch up, feel free to join. I am posting there daily. Join Arcade Warlord Discord Server here! See you next week!

Source

Steam News / 25 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.