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- Arbiter
Update #2
Mostly fixes this week, with support for standing VR setups added! The biggest news is that all known networking bugs have been squashed. With that taken care of I'll be spending the next few weeks focused on marketing…
Announcement1 changeFixUI/audio - Arbiter
Update #1
Had a good weekend of development, here's the first major update: Features: -New Combat Arena: Aerials -Added Timed Challenge Course: Climb the leaderboards to see who's ski and gun skills are the best. I'll be adding o…
Event1 changeFix - Arbiter
Nightly Arbiter
It's been a great opening week of fighting, fixes, and feedback! A big thanks for everyone who's been playing with us so far. Don't forget to join us every weeknight at 7pm EST! Also, look forward to a few new tweaks an…
Announcement1 changeGameplay - Arbiter
Arbiter is Live!
Welcome to Arbiter Early Access! Thanks for helping to improve the game while it gets developed over the coming months. Everything to get you started should be in the lobby, so jump in and have fun! We'll be getting a g…
Announcement - Arbiter
Stay Tuned
Just keeping everyone in the loop, I'm resubmitting the initial Steam build of the game so hopefully we'll be up and running in the next few days once that's approved. Thanks for all of the support!
Announcement - Arbiter
We're Going Live!
We're nearly there! Arbitrations are go, networking is feeling solid, music has been produced. That means it's time to go live: Arbiter will be available May 31th! Join me and a bunch of other Atlanta developers as we p…
Announcement - Arbiter
Updates and MomoCon
Hey Arbiters! It's time for some updates. The final features for getting the game online are nearly done. Over the next two weeks, I'll be finishing up lobbies, leaderboards, and arbitrations so we can get you fighting…
Announcement1 changeGameplay

