Full notes
Full Arbeiter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
It has been two weeks since the playtest was released, and during this time my main focus has been improving your overall experience. As the game’s art director, and as Güven, and also as part of a very small studio, I’ve been wearing multiple hats. Alongside development, I spent a significant amount of time fixing bugs, addressing issues you encountered, and repeatedly playing the game myself to identify and resolve potential problems.
Thanks to the game’s visual language and atmosphere, this process never felt discouraging, and I’m happy to say that we managed to release version 0.3 without losing momentum.
Looking ahead, there are many things we want to add: new mechanics, new factories, and NPCs that will bring the city to life. However, before moving on to these more exciting features, I felt it was necessary to focus on improving the core experience, even if that meant dealing with less glamorous but essential bug fixes first.
I hope that in the coming updates, we’ll be able to better convey our vision to you and truly do justice to the effort, passion, and labor that go into this project.
What’s New in Version 0.3
Players can no longer run when hunger is below 70, making survival mechanics more impactful.
Fixed multiple bugs related to crate counting, sky shader, map boundaries, furniture placement, item carrying, and the save/load system.
Added new tutorials and fixed issues that prevented proper tutorial progression.
Resolved modeling and collision issues with buildings.
Added the ability to exit assembly mode using the Q key.
Improved worker AI for more consistent and reliable behavior.
Added doors to the game
Thank you again for your patience, feedback, and continued support. Your input helps shape the future of the game more than you might realize.
Source
Changelog.gg summarizes and formats this update. How we read updates.
