In this update7
Full notes
Full AraCore Astromining Ventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
AraCore Astromining Ventures changes
Changed the default 'grab' component on the drone ship:
Drones how have 'nuclear magnets' at their front
Hold the grab key white touching an object to attach it to the drone
Release the key to release the magnet
As always, the mass and velocity of objects attached to you will affect your movement
The grappling tail grabber is still installed, enabled in ship systems
Only one 'grab' component can be activated at one time
Replaced 'slow movement' input with 'stop'
this will attempt to stop a ship in place, without rotating it
pressing any movment input while stopping will cancel the stop
attempting to stop while grappling/holding objects may not be reliable!
ships with damaged engines will not be able to perform this action
Added scan-time indicator for scanner
'detailed' scans of objects need around 2 seconds of scan contact time
contact time indicator is shown underneath scanner
audio tone indicated detailed scan completion
Reworked music and sound implementation to fix issues from some users
Music looping is now imperfect: tracks have a short pause before the loop, fix incoming
Rebalanced collision damage
collisions at slow relative speeds will not cause any damage
overall, this makes drones more durable, but doesn't affect damage to asteroids
Fixed volume control sliders
now they work properly!
Added parallax backgrounds to make stages prettier
lovely!
Source
Changelog.gg summarizes and formats this update. How we read updates.
