Full notes
Full AraCore Astromining Ventures update
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What changed
- UI and audio
- Maps
- Gameplay
AraCore Astromining Ventures changes
Updated controls and interface
After listening to pilot feedback, Aracore Chief Operations Officer and engineering mastermind Tully has completed drone upgrades! Details below:
Added lateral thrusters to drones (to move sideways)
Increased power of reverse thrusters
Added targeting overlay (enabled/disabled in ship systems menu)
Added ammo count interface
Slightly bigger is the control scheme update:
Added keyboard-and-mouse controls, using a visible cursor that the ship rotates towards
Added two different gamepad mappings (dual-stick and dpad)
Any feedback on the changes is always welcome! Do we need a 'reduced engine power' mode where speed and rotation is slower?
Future difficulty adjustments
The second biggest issue for many in the demo was the difficulty of the asteroid-strike intro stage (now appropriately renamed "Impossible Odds". I'm planning on adding an alternate stage with some peaceful mining (the asteroid strike will still happen in the story, you'll just not have to deal with it!) and making it clear that there's an "action" route and a "peaceful" through the game that the player can choose.
As it is, for most of the rest of the game, the player will be choosing (sometimes indirectly, sometimes directly) to opt for mining missions, where time is not an issue, and chaos is minimal, or play the more action-oriented corporate espionage missions, so it makes sense to start the game as it goes on!
Special Thanks
A huge thank you to the various players who've posted suggestions and issues that allowed some bug fixes and improvements!
I'm tired now, so I'm going to bed.
Source
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