Full notes
Full Aquamarine: Explorer's Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Performance
It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine's biggest update yet. The v1.1.0 patch is the result of an extensive QA audit, months of community feedback, internal playtesting, and preparations for console porting. I think you'll find the gameplay experience more polished and immersive than ever before.
The biggest headline here is that Aquamarine now offers full gamepad support, specifically for PS4, Xbox One, Xbox Series X, and other third-party gamepads. But that's far from all that's gone into this update. Check out the extensive list of what's in v1.1.0 below.
v1.1.0 Patch Notes
Added gamepad support for PS4, Xbox One, and Xbox Series X controllers, as well as third-party gamepads
Balanced resource collection and spawning mechanics for each difficulty; playing on "Normal" no longer results in a large surplus of energy and food
Balanced plant spawning mechanics to align more with the environmental cycles
Tutorial now continues from where the player left off if the game quits during the tutorial
Cursor now becomes unusable during cutscenes and loading screens
Decreased time between the player turn and the creature/environment turn
Rewrote and removed some of the pod hints
Added another speech bubble prompt to an environmental puzzle
Fixed a bug causing a soft-lock when the pod is attacked by a Grabber creautre
Fixed a bug causing whirlpools to not always trigger their effects
Fixed a bug causing clouds to not proper de-spawn in The Coral Woods
Fixed a bug causing items to disappear off the island if the player never built the driftwood shelter
Fixed a bug causing the pod scanner to not trigger when charged
Fixed a bug causing creature corpses to not spawn properly
Fixed a bug causing some items to not immediately leave the inventory when used in the island garden
Fixed a visual glitch causing the power meter in the island mod menu to not properly update its color when overloaded
Fixed a visual glitch causing the pod sprite to flicker with a certain upgrade enabled
Fixed a visual glitch causing text in the game ending to be hard to read
Made a variety of other small visual fixes and tweaks
Trust me when I say that list isn't even everything. And of course we're still always on the lookout for any more issues. The quickest way to report a bug and have it fixed is through our Discord.
Last but not least, I wanted to let everyone know that the official Aquamarine OST is now available on Steam! This incredible soundtrack was written and produced entirely by our composer Thomas Hoey, and the work he did turning the game music into these 17 ambient pieces is just gorgeous. Please give it a listen and consider picking up your own copy on Steam.
Til next time!
🌊👁🌐 - Team Moebial
Source
Changelog.gg summarizes and formats this update. How we read updates.
