What changed
0 fixes0 additions1 change0 removals
changedHi! This past month has seen many bug fixes, improvements to player and creature behavior. Also new is the scoreboard which displays at the end of each match to give players some ways to measure their performance. Besides adding content and bug fixes, ongoing tasks now include adjustments to the games difficulty for each stage to give players a chance to learn more mechanics as the levels become more challenging. As always, be sure to let us know what you think of these changes and how they affect your experience! gane now saves options data in game map now exits to Title Screen level 1 dressed with more colorful art Fixed fast movement on certain types of platforms Fixed Floating blocks in ice stages Player knockback is now calculated differently when stuck by basic attack Bombs no longer hit trough walls Dash attack can no longer hit player on the same fram as head stomp Improved monster behavior for walking over treasure and bait Stats collected are now saved and can be viewed from the map options menu. Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones Game now collects stats and displays them at the end of each round Respawn text and countdown no longer displays after match end improved movement behavior for boomerangs Music Volume adjustments Monsters will collect trasure more quickly Monsters now loose points when dropping treasure When player is swiming in water, dash attack now defaults to players facing direction Players rotation is now maintained when exiting dash in water Updated FishMans windup animation FishMans Spin attacks have smaller hit box Monsters will now enter savage mode when attacked repeatedly in standard matches Savage mode will now wait until a player is targeted to enable Fixed redundencies having to do with the buoyant script Made changes to help accomodate different aspect ratio displays Invincible fish can no longer be killed with stomps Graphic now displays on map when a level has been successfully competed Ice Level 3 created Leak Item function adjusted for flexibility on treasure spawners Minor Animation fixes for tortoise bubble shield how depletes when on lava Charge attack can no longer hit players twice in one try bombs now aim away from player by default bombs and projectiles now default aim to players direction while under water bombs now have a longer fuse Boss Created for volcano zone Main Camera turns off when all players loaded MusicManager now created from audio manager updated level previews on map for new stages Added option menu control for chromatic aberration added option menu control for screen resolution Starting features for advanced lighting mode on powerful machines Monsters can no longer be stun locked with bombs 2 New Dungeon stages created Lateral movement is now slower on climbing surfaces and vertical movement increased Improvements to Jumping out of water for players Desert boss stage rearranged to be easier Water exit boost no longer applied to players dash-Attacking out from water Creatures now wait for base attack to finish before initiating special attack Creatures no longer play armor sound and hit sound at the same time improvements on knockback when fish are attacked
Aqua Lungers changes
changedHi! This past month has seen many bug fixes, improvements to player and creature behavior. Also new is the scoreboard which displays at the end of each match to give players some ways to measure their performance. Besides adding content and bug fixes, ongoing tasks now include adjustments to the games difficulty for each stage to give players a chance to learn more mechanics as the levels become more challenging. As always, be sure to let us know what you think of these changes and how they affect your experience! gane now saves options data in game map now exits to Title Screen level 1 dressed with more colorful art Fixed fast movement on certain types of platforms Fixed Floating blocks in ice stages Player knockback is now calculated differently when stuck by basic attack Bombs no longer hit trough walls Dash attack can no longer hit player on the same fram as head stomp Improved monster behavior for walking over treasure and bait Stats collected are now saved and can be viewed from the map options menu. Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones Game now collects stats and displays them at the end of each round Respawn text and countdown no longer displays after match end improved movement behavior for boomerangs Music Volume adjustments Monsters will collect trasure more quickly Monsters now loose points when dropping treasure When player is swiming in water, dash attack now defaults to players facing direction Players rotation is now maintained when exiting dash in water Updated FishMans windup animation FishMans Spin attacks have smaller hit box Monsters will now enter savage mode when attacked repeatedly in standard matches Savage mode will now wait until a player is targeted to enable Fixed redundencies having to do with the buoyant script Made changes to help accomodate different aspect ratio displays Invincible fish can no longer be killed with stomps Graphic now displays on map when a level has been successfully competed Ice Level 3 created Leak Item function adjusted for flexibility on treasure spawners Minor Animation fixes for tortoise bubble shield how depletes when on lava Charge attack can no longer hit players twice in one try bombs now aim away from player by default bombs and projectiles now default aim to players direction while under water bombs now have a longer fuse Boss Created for volcano zone Main Camera turns off when all players loaded MusicManager now created from audio manager updated level previews on map for new stages Added option menu control for chromatic aberration added option menu control for screen resolution Starting features for advanced lighting mode on powerful machines Monsters can no longer be stun locked with bombs 2 New Dungeon stages created Lateral movement is now slower on climbing surfaces and vertical movement increased Improvements to Jumping out of water for players Desert boss stage rearranged to be easier Water exit boost no longer applied to players dash-Attacking out from water Creatures now wait for base attack to finish before initiating special attack Creatures no longer play armor sound and hit sound at the same time improvements on knockback when fish are attacked
Hi! This past month has seen many bug fixes, improvements to player and creature behavior. Also new is the scoreboard which displays at the end of each match to give players some ways to measure their performance. Besides adding content and bug fixes, ongoing tasks now include adjustments to the games difficulty for each stage to give players a chance to learn more mechanics as the levels become more challenging. As always, be sure to let us know what you think of these changes and how they affect your experience! gane now saves options data in game map now exits to Title Screen level 1 dressed with more colorful art Fixed fast movement on certain types of platforms Fixed Floating blocks in ice stages Player knockback is now calculated differently when stuck by basic attack Bombs no longer hit trough walls Dash attack can no longer hit player on the same fram as head stomp Improved monster behavior for walking over treasure and bait Stats collected are now saved and can be viewed from the map options menu. Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones Game now collects stats and displays them at the end of each round Respawn text and countdown no longer displays after match end improved movement behavior for boomerangs Music Volume adjustments Monsters will collect trasure more quickly Monsters now loose points when dropping treasure When player is swiming in water, dash attack now defaults to players facing direction Players rotation is now maintained when exiting dash in water Updated FishMans windup animation FishMans Spin attacks have smaller hit box Monsters will now enter savage mode when attacked repeatedly in standard matches Savage mode will now wait until a player is targeted to enable Fixed redundencies having to do with the buoyant script Made changes to help accomodate different aspect ratio displays Invincible fish can no longer be killed with stomps Graphic now displays on map when a level has been successfully competed Ice Level 3 created Leak Item function adjusted for flexibility on treasure spawners Minor Animation fixes for tortoise bubble shield how depletes when on lava Charge attack can no longer hit players twice in one try bombs now aim away from player by default bombs and projectiles now default aim to players direction while under water bombs now have a longer fuse Boss Created for volcano zone Main Camera turns off when all players loaded MusicManager now created from audio manager updated level previews on map for new stages Added option menu control for chromatic aberration added option menu control for screen resolution Starting features for advanced lighting mode on powerful machines Monsters can no longer be stun locked with bombs 2 New Dungeon stages created Lateral movement is now slower on climbing surfaces and vertical movement increased Improvements to Jumping out of water for players Desert boss stage rearranged to be easier Water exit boost no longer applied to players dash-Attacking out from water Creatures now wait for base attack to finish before initiating special attack Creatures no longer play armor sound and hit sound at the same time improvements on knockback when fish are attacked