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Steam News22 June 20188y ago

Updates June 22

Hello! This weeks update includes many fixes to bugs and also adds some new content for players to enjoy. While squashing bugs will be ongoing, the idea here is to really get things going on content.

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Full Aqua Lungers update

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Repeated intro

Hello! This weeks update includes many fixes to bugs and also adds some new content for players to enjoy. While squashing bugs will be ongoing, the idea here is to really get things going on content. For this week it mainly means a new monster and new desert stages with upgraded art. Check the details below! More changes to spawner. in addition to existing timer, fuction can now be called to spawn units from other scripts Spinning stars graphic added for dazed monsters dazed monsters no longer attack when jumping out of water or on land changes to spawner system for creatures: now keeps it's own count outside of pooler Desert level 2 added Fixed Tortoise appearing to stop for no reason Fixed creautures using base attack during and immediately after special ability Tortoise animation fixes Players now have a climb animation Made getting out of the water easier in many stages Music now seperate from sounds effect (for dev) Monster no longer scores points when game is not "on" Creature animation speed can now adjust for when they are moving Move speed adjustments added to special attacks Added Feedback for hitting armored monster parts Fixed treasure throw being stopped by climbing volumes Fixed monster special attack movement having faster speed on high framerate Fixed special attack breaking when target dies Monster cooldown method now only takes the longest number (cooldown cannot be canceled) monster abilities now reset attack cooldown. Flash animations for creatures improved Monsters now have added mass and drag during special attacks to prevent floating away Creatures now de-agro players as soon as they die desert level 3 created. Improvements to lure distract timing on spawn

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello! This weeks update includes many fixes to bugs and also adds some new content for players to enjoy. While squashing bugs will be ongoing, the idea here is to really get things going on content. For this week it mainly means a new monster and new desert stages with upgraded art. Check the details below! More changes to spawner. in addition to existing timer, fuction can now be called to spawn units from other scripts Spinning stars graphic added for dazed monsters dazed monsters no longer attack when jumping out of water or on land changes to spawner system for creatures: now keeps it's own count outside of pooler Desert level 2 added Fixed Tortoise appearing to stop for no reason Fixed creautures using base attack during and immediately after special ability Tortoise animation fixes Players now have a climb animation Made getting out of the water easier in many stages Music now seperate from sounds effect (for dev) Monster no longer scores points when game is not "on" Creature animation speed can now adjust for when they are moving Move speed adjustments added to special attacks Added Feedback for hitting armored monster parts Fixed treasure throw being stopped by climbing volumes Fixed monster special attack movement having faster speed on high framerate Fixed special attack breaking when target dies Monster cooldown method now only takes the longest number (cooldown cannot be canceled) monster abilities now reset attack cooldown. Flash animations for creatures improved Monsters now have added mass and drag during special attacks to prevent floating away Creatures now de-agro players as soon as they die desert level 3 created. Improvements to lure distract timing on spawn

Aqua Lungers changes

fixedHello! This weeks update includes many fixes to bugs and also adds some new content for players to enjoy. While squashing bugs will be ongoing, the idea here is to really get things going on content. For this week it mainly means a new monster and new desert stages with upgraded art. Check the details below! More changes to spawner. in addition to existing timer, fuction can now be called to spawn units from other scripts Spinning stars graphic added for dazed monsters dazed monsters no longer attack when jumping out of water or on land changes to spawner system for creatures: now keeps it's own count outside of pooler Desert level 2 added Fixed Tortoise appearing to stop for no reason Fixed creautures using base attack during and immediately after special ability Tortoise animation fixes Players now have a climb animation Made getting out of the water easier in many stages Music now seperate from sounds effect (for dev) Monster no longer scores points when game is not "on" Creature animation speed can now adjust for when they are moving Move speed adjustments added to special attacks Added Feedback for hitting armored monster parts Fixed treasure throw being stopped by climbing volumes Fixed monster special attack movement having faster speed on high framerate Fixed special attack breaking when target dies Monster cooldown method now only takes the longest number (cooldown cannot be canceled) monster abilities now reset attack cooldown. Flash animations for creatures improved Monsters now have added mass and drag during special attacks to prevent floating away Creatures now de-agro players as soon as they die desert level 3 created. Improvements to lure distract timing on spawn

Source

Steam News / 22 June 2018

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