In this update3
Full notes
Full Apotheorasis β’ Lab of the Blind Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Apotheorasis β’ Lab of the Blind Gods changes
π» v0.12 is out
This update improves on Acts 1 & 2 and the underlying systems, which I realized was very much needed before progressing to Act 3. Both from the player's end (few people will get to Act 3 if they encounter bugs during the first two), and from mine (I have a much more solid foundation to build Act 3 on).
See bottom for full patch notes.
π€ Voice Actors Hired
The casting was pretty cool as a process, and led to me meeting quite talented people who are excited about the project (some of them almost as much as I am :D).
In total, four people have been hired, and I will be working with them over the coming ~6 weeks to take Apotheorasis to the next level.
Here's two quick samples (Agent, Scientist).
π― Roadmap Updates
Having gone through a bit of a crunch to get the Early Access out in time for the Lunar Festival, I decided to stretch out the development of the remaining game by a couple of weeks.
There's activities, and people I have left aside to deliver that build, and I'd like to recuperate : )
Milestones
22/02 Act 3 ("By the Dev" Voice Overs) hits Early Access
15/03 All 3 Acts (Final Quality Voice Overs) hit Early Access
29/04 Transition to Final Release (once everything is Ironed out).
"A delayed game is eventually good, a rushed game is forever bad." ; and I'll always keep you up to date.
Patch notes
Tutorial fight is easier ; less movement by the scientist, more forgiving aiming for the player.
Besides footsteps, there's now hand steps, which should make navigating corridors easier.
Improved Door interactions (calls, where the agent stays, how long it takes to open them, etc).
Better fart timing.
Added mouse sensitivity hotkeys.
NPCs can interrupt their own voices when they have something more important to say.
Improved wall placement to help guide the player towards the intended goals.
Under-the-hood improvements for even smaller patches (they usually are a few hundred KBs).
Guard engagement and death audio cues have been corrected.
Some logical errors that prevented you from answering during the menu have been fixed.
Source
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