HomeGamesUpdatesPricingMethodology
Steam News2 February 20224y ago

v0.12, Voice Actors [devlog #06]

πŸ’» v0.12 is out This update improves on Acts 1 & 2 and the underlying systems, which I realized was very much needed before progressing to Act 3.

In this update3

Full notes

Full Apotheorasis β€’ Lab of the Blind Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition9 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changed🎀 Voice Actors HiredThe casting was pretty cool as a process, and led to me meeting quite talented people who are excited about the project (some of them almost as much as I am :D).
changed🎀 Voice Actors HiredIn total, four people have been hired, and I will be working with them over the coming ~6 weeks to take Apotheorasis to the next level.
changed🎀 Voice Actors HiredHere's two quick samples (Agent, Scientist).
changed🎯 Roadmap Updates22/02 Act 3 ("By the Dev" Voice Overs) hits Early Access
changed🎯 Roadmap Updates15/03 All 3 Acts (Final Quality Voice Overs) hit Early Access
changed🎯 Roadmap UpdatesTutorial fight is easier ; less movement by the scientist, more forgiving aiming for the player.

Apotheorasis β€’ Lab of the Blind Gods changes

changedThe casting was pretty cool as a process, and led to me meeting quite talented people who are excited about the project (some of them almost as much as I am :D).
changedIn total, four people have been hired, and I will be working with them over the coming ~6 weeks to take Apotheorasis to the next level.
changedHere's two quick samples (Agent, Scientist).
changed22/02 Act 3 ("By the Dev" Voice Overs) hits Early Access
changed15/03 All 3 Acts (Final Quality Voice Overs) hit Early Access

πŸ’» v0.12 is out

This update improves on Acts 1 & 2 and the underlying systems, which I realized was very much needed before progressing to Act 3. Both from the player's end (few people will get to Act 3 if they encounter bugs during the first two), and from mine (I have a much more solid foundation to build Act 3 on).

See bottom for full patch notes.

🎀 Voice Actors Hired

The casting was pretty cool as a process, and led to me meeting quite talented people who are excited about the project (some of them almost as much as I am :D).

In total, four people have been hired, and I will be working with them over the coming ~6 weeks to take Apotheorasis to the next level.

Here's two quick samples (Agent, Scientist).

🎯 Roadmap Updates

Having gone through a bit of a crunch to get the Early Access out in time for the Lunar Festival, I decided to stretch out the development of the remaining game by a couple of weeks.

There's activities, and people I have left aside to deliver that build, and I'd like to recuperate : )

Milestones

  • 22/02 Act 3 ("By the Dev" Voice Overs) hits Early Access

  • 15/03 All 3 Acts (Final Quality Voice Overs) hit Early Access

  • 29/04 Transition to Final Release (once everything is Ironed out).

"A delayed game is eventually good, a rushed game is forever bad." ; and I'll always keep you up to date.

Patch notes

  • Tutorial fight is easier ; less movement by the scientist, more forgiving aiming for the player.

  • Besides footsteps, there's now hand steps, which should make navigating corridors easier.

  • Improved Door interactions (calls, where the agent stays, how long it takes to open them, etc).

  • Better fart timing.

  • Added mouse sensitivity hotkeys.

  • NPCs can interrupt their own voices when they have something more important to say.

  • Improved wall placement to help guide the player towards the intended goals.

  • Under-the-hood improvements for even smaller patches (they usually are a few hundred KBs).

  • Guard engagement and death audio cues have been corrected.

  • Some logical errors that prevented you from answering during the menu have been fixed.

Source

Steam News / 2 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.