Full notes
Full Aporia: Beyond The Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Version 1.0.2 - Released 29th July
Continued optimization, following tweaks to shadow generation.
Some stabilization improvements.
Texture revisions on several 3D assets.
Colliders and physical proxies revised on several models.
Particles on geometry should render correctly more often.
First round of advanced graphical options exposed under “Advanced Graphics Settings”. Including Anti-Aliasing level, Motion Blur and SSDO.
Large temple/cathedral now correctly cast shadows from geometry on high specs.
Lighting in start cutscene slightly adjusted.
Loading music was deemed redundant and removed as it stopped abruptly.
Reset-code implemented in case of further issues for smaller puzzles.
Ladders tweaked to be less annoying. More changes to follow.
Vegetation added to cover up water edge in second chapter.
Further floating vegetation hunting resulted in more for deletion.
Grass in last chapter’s puzzle re-enabled.
A few changes may not apply to existing save games in chapter 3 "The Long Walk".
Source
Changelog.gg summarizes and formats this update. How we read updates.
