Full notes
Full Aporia: Beyond The Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Here are the patch notes for Aporia: Beyond the Valley v. 1.1.0 Hi everyone! First of all, thank you very much for playing and supporting Aporia: Beyond the Valley. We are thrilled to see so many positive reviews of our game and we are sorry for the bugs some of you have endured during your gameplay. Thanks to you guys, we know of several undiscovered issues and we’ve been able to fix many of them in this patch. IMPORTANT: Players who have already played the game before this patch, will not experience these changes, UNLESS they restart the current chapter they are in, OR restart the entire game. To unlock all chapters from the menu, press and hold the “1” key for 10 seconds and release it. Change Log:
Achievements are now implemented and available
Steam trading cards added
Steam badges added
General performance slightly improved.
Ladders tweaked to behave more normally - get on/off is now more smooth and forward button can be hold in when getting off.
Fixes an issue where some mirrors, in rare cases, lost their light beams.
Fixes an issue where projections on doors shows an incorrect symbol
Fixes an issue where “Water tub puzzle” had too many water entities, making the puzzle unsolvable
Objects’ draw distance and LODs tweaked (avoiding pop-ins close to player)
Splash screen on starting the game now loads correctly
Many physical ropes replaced with static animated objects to avoid unlinking issue, where things fell down on load/save game.
Introduced Chapter selection in menu, that unlocks each level accordingly to progression.
Glass discs in first major puzzle (Life Puzzle in the pavilion) shows their symbol immediately after placing
Vial icon now shakes when trying to light a lamp without sufficient juice
Already lit lamps cannot be “turned on” again
Fixes an issue where the animated stairs in light mirror puzzle, did not reload properly
Reset health UI properly after load
Drown screen-effect changed and implemented correctly.
Difficulty increased “Pillar puzzle” in open world section.
Further improvements in stabilization.
It is necessary to mention, that we are highly restricted engine-wise, making some glitches harder to fix - such as random crashes, flickering textures, blinking objects in the horizon and some issues on load game. We’ll continue to improve game and address any issues. If this patch should cause you any problems, please let us know and we will adress the issues ASAP. Thank you! Best regards The Investigate North Team
Source
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