What changed
1 fix0 additions0 changes0 removals
fixedWe're working on fixing the issues based on your feedback. Here's a shortlist of improvements: New: - Destructible boxes and barrels, which can contain loot - Additional attack type for the 1st weapon, and overall increase in attack speed for it - Burning weapons now inflict the burn damage and burn out faster - Phoenix knives main attack does more damage over larger area, costs more and recharges longer - Graphics altered for phoenix knives/bracers - Sounds altered for phoenix knives, bracers, melee attacks - Added a sound effect when using an item - Weed monsters teleport is now more targeted and happens more often - Monastery is now harder, with more monster variety. - Difficulty has been rescaled for monsters to behave more aggressively on early difficulties. Fixes: - Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding. - Fixed pathfinding preventing some monsters from shooting. - Fixed spawned flying monsters not shooting. - Fixed some of the savegame glitches. - Fixed ogre statues in the City disappearing. - Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air. - Some texture and mesh alignment problems were fixed. - Some collision was fixed (smoother stairs transition etc). Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs
Apocryph: an old-school shooter changes
fixedWe're working on fixing the issues based on your feedback. Here's a shortlist of improvements: New: - Destructible boxes and barrels, which can contain loot - Additional attack type for the 1st weapon, and overall increase in attack speed for it - Burning weapons now inflict the burn damage and burn out faster - Phoenix knives main attack does more damage over larger area, costs more and recharges longer - Graphics altered for phoenix knives/bracers - Sounds altered for phoenix knives, bracers, melee attacks - Added a sound effect when using an item - Weed monsters teleport is now more targeted and happens more often - Monastery is now harder, with more monster variety. - Difficulty has been rescaled for monsters to behave more aggressively on early difficulties. Fixes: - Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding. - Fixed pathfinding preventing some monsters from shooting. - Fixed spawned flying monsters not shooting. - Fixed some of the savegame glitches. - Fixed ogre statues in the City disappearing. - Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air. - Some texture and mesh alignment problems were fixed. - Some collision was fixed (smoother stairs transition etc). Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs
We're working on fixing the issues based on your feedback.
Here's a shortlist of improvements
New: - Destructible boxes and barrels, which can contain loot - Additional attack type for the 1st weapon, and overall increase in attack speed for it - Burning weapons now inflict the burn damage and burn out faster - Phoenix knives main attack does more damage over larger area, costs more and recharges longer - Graphics altered for phoenix knives/bracers - Sounds altered for phoenix knives, bracers, melee attacks - Added a sound effect when using an item - Weed monsters teleport is now more targeted and happens more often - Monastery is now harder, with more monster variety. - Difficulty has been rescaled for monsters to behave more aggressively on early difficulties.
Fixes
- Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding. - Fixed pathfinding preventing some monsters from shooting. - Fixed spawned flying monsters not shooting. - Fixed some of the savegame glitches. - Fixed ogre statues in the City disappearing. - Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air. - Some texture and mesh alignment problems were fixed. - Some collision was fixed (smoother stairs transition etc). Please leave your feedback on these changes and any possible problems you encounter, and have fun! Cheers, Apocryph Devs