Full notes
Full Apocalypse Survivors update
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What changed
- Gameplay
- Maps
- Balance
After a long wait, an update featuring distinctive boss monsters is finally here. I know this is just the foundation, and I’ll continue to add more interesting content like this in the future.
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In the factory map, there’s a cage. After some time, the survivor trapped inside will mutate into a powerful monster. Its primary attack method is spraying venom.
In the snowy village, there’s also a cage where a survivor will mutate. Its primary attacks are all based on cold attributes.
These two boss-level monsters can only be encountered on Hard difficulty in Standard mode or any difficulty in Extreme mode. Additionally, five new pieces of armor drop exclusively from these monsters.Steam post imageSteam post image
These armors, when paired with skills, will introduce more strategic depth to combat:
Helmet: life steal is converted to mana. : 50% of life steal is converted to mana.
Armor: Mana is consumed before health.
Pants: 20% of damage is reflected to nearby enemies.
Gloves: Direct damage from skills is converted to poison damage.
Boots: Sprinting or rolling is replaced by teleportation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
