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Steam News23 June 20251y ago

Formal Version Instructions

Thank you all for your support and suggestions. Recently, I have been focusing on fixing the issues encountered in the functions of the formal version.

Full notes

Full Apocalypse Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Maps
addedThank you all for your support and suggestions. Recently, I have been focusing on fixing the issues encountered in the functions of the formal version. I have received some excellent suggestions that were not originally in my design, and I will arrange to add them gradually over time. From a small team to working alone, I will keep updating. I look forward to your messages or your joining my “Discord” to share your suggestions with me.
addedNew Content in the Formal Version:
changedFour additional maps are available.
changedIf there are more than three giant zombies in the map, the player will take damage equal to a percentage of their maximum health every 10 seconds.
changedDifferent difficulty levels of stages will have gradually increasing numbers of zombies, and the zombie tracking logic will be slightly changed.
addedSkill level chips have been added. Equipping these chips will randomly give a skill, and the usage level of this skill will be increased.

Apocalypse Survivors changes

addedThank you all for your support and suggestions. Recently, I have been focusing on fixing the issues encountered in the functions of the formal version. I have received some excellent suggestions that were not originally in my design, and I will arrange to add them gradually over time. From a small team to working alone, I will keep updating. I look forward to your messages or your joining my “Discord” to share your suggestions with me.
addedNew Content in the Formal Version:
changedFour additional maps are available.
changedIf there are more than three giant zombies in the map, the player will take damage equal to a percentage of their maximum health every 10 seconds.
changedDifferent difficulty levels of stages will have gradually increasing numbers of zombies, and the zombie tracking logic will be slightly changed.

Thank you all for your support and suggestions. Recently, I have been focusing on fixing the issues encountered in the functions of the formal version. I have received some excellent suggestions that were not originally in my design, and I will arrange to add them gradually over time. From a small team to working alone, I will keep updating. I look forward to your messages or your joining my “Discord” to share your suggestions with me.

New Content in the Formal Version:

  1. “Angela” is unlocked after “Vincent” reaches level 20.

  2. “Michelle” is unlocked after “Michael” reaches level 20.

  3. Four additional maps are available.

  4. If there are more than three giant zombies in the map, the player will take damage equal to a percentage of their maximum health every 10 seconds.

  5. Special attribute zombies have corresponding resistances, and their attributes will gradually increase over time.

  6. The camp’s view has been zoomed in to make the characters and relevant information clearer.

  7. Different difficulty levels of stages will have gradually increasing numbers of zombies, and the zombie tracking logic will be slightly changed.

  8. Skill level chips have been added. Equipping these chips will randomly give a skill, and the usage level of this skill will be increased.

  9. Followers can follow the player character to obtain higher-level skills.

  10. Steam achievements have been added.

  11. Cloud saving has been added.

Source

Steam News / 23 June 2025

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