Full notes
Full Apocalypse Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Apocalypse Survivors changes
Thank you all for your support and suggestions. Recently, I have been focusing on fixing the issues encountered in the functions of the formal version. I have received some excellent suggestions that were not originally in my design, and I will arrange to add them gradually over time. From a small team to working alone, I will keep updating. I look forward to your messages or your joining my “Discord” to share your suggestions with me.
New Content in the Formal Version:
“Angela” is unlocked after “Vincent” reaches level 20.
“Michelle” is unlocked after “Michael” reaches level 20.
Four additional maps are available.
If there are more than three giant zombies in the map, the player will take damage equal to a percentage of their maximum health every 10 seconds.
Special attribute zombies have corresponding resistances, and their attributes will gradually increase over time.
The camp’s view has been zoomed in to make the characters and relevant information clearer.
Different difficulty levels of stages will have gradually increasing numbers of zombies, and the zombie tracking logic will be slightly changed.
Skill level chips have been added. Equipping these chips will randomly give a skill, and the usage level of this skill will be increased.
Followers can follow the player character to obtain higher-level skills.
Steam achievements have been added.
Cloud saving has been added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
