Full notes
Full Apocalypse Run! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Apocalypse Run! changes
The new update might ask you if you want to import some save games. Here's the deal:
I had to change the save game location from its hidden application directory to your documents folder. It might not be ideal, but I was already creating a folder so you could plug in your own music, so I just put them in there.
The reason for this change is because Unity (the game engine) changed it's terms of service to charge for each install of the game. It's unclear if they'll be able to tell what's the full paid version and what's a demo, so to protect everyone involved, I've decided to break them into two separate folders. This should make it clear to whatever method that unity is using to collect data, that the demo is not the paid version.
The problem being that the full game can't read save game files from the demo's folder. Thus I've had to put the files in a user accessible location, the best location being "documents."
The save games are all in plain text, and are human readable, so this might be a good thing for many of you. (Hack away!)
Besides that, the new version contains:
Better auto-equipping of cars and characters from the airport
New tutorials for party creation and demo limits
Tooltips on the "next" button during party creation
Improved descriptions for encounters
A bug fix that prevents mis-clicks when skipping the death cam
Some minor spelling and dialog timing fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
