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- Apocalypse Run!
Beta Translations are here.
While English is still the only officially supported language, I've greatly improved the beta translations for French, German, and Spanish. > 99.5% of all text now has translations, and the context sensitive "madlib" li…
Announcement1 changeCompatibility - Apocalypse Run!
Revamped Boss Battle
Minor spoilers ahead: The train boss battle has been revamped. A lot of bugs were fixed, and I spent the last couple days making it a fun and more challenging experience.
Announcement1 changeFixMaps - Apocalypse Run!
Recent Changes and Bug fixes
I've been busy fixing bugs and issues. I don't want to spam you with updates on every single version so here are the highlights: Fixed the jeep, solo3 and time skill bug submitted through google docs. Thank you anonymou…
Announcement4 changesFixUI/audio - Apocalypse Run!
Release Version Coming
I'm getting ready to release the first early access version later today. (around 5 or 6 PST) Be warned it will break some save game compatibility. If you are on chapter 2 or 3, it will reset your map, but you'll get to…
Announcement3 changesCompatibility - Apocalypse Run!
Game Balance and Difficulty Levels
The starting enemies are now easier. The pirate biker and pets kitty-mobile both got nerfed as their health was too high. Next, the encounters near the starting area are a bit easier. But they still ramp up to full as y…
Announcement1 changeBalance - Apocalypse Run!
October Updates
Just a bunch of minor fixes this month. I've been testing Apocalypse Run! on different hardware, monitors mostly, and reorganized the menus to be easier to access if it gets a strange DPI, like from a television. Also,…
Announcement2 changesCompatibilityGameplay - Apocalypse Run!
September Update
The new update might ask you if you want to import some save games. Here's the deal: I had to change the save game location from its hidden application directory to your documents folder. It might not be ideal, but I wa…
Announcement5 changesGameplay




