HomeGamesUpdatesPricingMethodology
Steam News3 June 20261mo ago

Update 1.9.0.0: QoL Update !

Update 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes: What's New: The menu has been completely rearranged for easier use.

In this update1

Full notes

Full Apocalypse ? No ! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes9 additions4 changes1 removal
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Balance
  • Fixes
addedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:What's New:
fixedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:The menu has been completely rearranged for easier use. Game mode selection now occurs after selecting a save slot! (This was already available in testing since update 1.8.1.0)
addedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:A new event has appeared: the cemetery is now occasionally entirely occupied by religious fanatics. New NPCs, as well as old ones, make their appearance with new dialogue.
changedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:New rendering system: previously the game constantly displayed all objects on a map at the same time, even if they were not visible on the screen; this is no longer the case.
fixedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:Minor changes:
addedUpdate 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:Most of the maps have been refined again. (Repeating textures have been modified, "ordinary" roofs have been recreated...) A house on the Survivor Camp #2 map has been completely recreated; it now has more detail and a new chest. Areas where rebel NPCs attack you now display a notification and on-screen text warning you that the area is off-limits! Slime AI has been improved: now, when fleeing, they will revert to a liquid form to regenerate health before attacking the player again. Zombie AI has been improved: when zombies are shot, they can now be slowed/disrupted or stop walking for a short time. Four new zombie variants are Available

Apocalypse ? No ! changes

addedWhat's New:
fixedThe menu has been completely rearranged for easier use. Game mode selection now occurs after selecting a save slot! (This was already available in testing since update 1.8.1.0)
addedA new event has appeared: the cemetery is now occasionally entirely occupied by religious fanatics. New NPCs, as well as old ones, make their appearance with new dialogue.
changedNew rendering system: previously the game constantly displayed all objects on a map at the same time, even if they were not visible on the screen; this is no longer the case.
fixedMinor changes:

Update 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:

What's New:

  • The menu has been completely rearranged for easier use. Game mode selection now occurs after selecting a save slot! (This was already available in testing since update 1.8.1.0)

  • A new event has appearedthe cemetery is now occasionally entirely occupied by religious fanatics. New NPCs, as well as old ones, make their appearance with new dialogue.
  • New rendering system: previously the game constantly displayed all objects on a map at the same time, even if they were not visible on the screen; this is no longer the case.

Minor changes:

  • Most of the maps have been refined again. (Repeating textures have been modified, "ordinary" roofs have been recreated...) A house on the Survivor Camp #2 map has been completely recreated; it now has more detail and a new chest. Areas where rebel NPCs attack you now display a notification and on-screen text warning you that the area is off-limits!

    Slime AI has been improved

    now, when fleeing, they will revert to a liquid form to regenerate health before attacking the player again.

    Zombie AI has been improved

    when zombies are shot, they can now be slowed/disrupted or stop walking for a short time. Four new zombie variants are Available

  • Some zombies can now lose an arm during combat against the player!

  • Added a sound effect when the player takes damage

  • Modified some rock collisions so that bullets can pass through them.

  • The poison effect (a skill unlockable in the skill tree) now displays the damage taken by the creature.

  • Added a shadow to the golden cucumber item.

  • Some interfaces have been modified to add information about the keys to use.

Bug fixes:

  • A bug that forced the mouse coordinates to 0,0 has been fixed.

  • Fix of a bug that could temporarily freeze the game when the pause menu was open.

  • Fixed memory leaks related to particles.

  • Fixed a bug in the dialogue system that displayed encoding characters that should not be visible.

  • (Please note that many other bugs have been fixed but are not referenced in these patch notes, such as: monsters not taking damage, poorly calibrated collision detection, pathfinding of several mobs, incorrect/repeating NPC dialogue...)

Regarding multiplayer mode:

  • Greatly improved multiplayer stability!

  • Time synchronization when joining a part.

Patch Notes Update 1.9.1.0:

  • Added a loading transition for rooms.

  • The lighting system has been optimized and is now more resource-efficient.

  • Herbs have been optimized. Their spawn rate has been increased by 45%.

  • Campfires regenerate more slowly.

  • The dynamite throwing and trap placement previews no longer activate when an interface (inventory, shop, minigame, etc.) is active.

  • Fixed the streetlight texture, which was off when the light was on.

Source

Steam News / 3 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.