Update Overview This update adds and fixes a large amount of requested fixes, in all 3 areas of the title.
Full notes
Full Apocalypse: Legacy Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
UI and audio
Compatibility
Maps
Gameplay
fixedUpdate OverviewThis update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.
changedAvailable PlatformsHere's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Very Soon) Windows OSVR (Very Soon)
addedChangelog - Outcast & PursuitAdded several more optimised props to school scene Added new location names to some pursuit levels Added new text descriptions for each mode Added a new semi-automatic weapon, the thompson c.c rifle Fixed all cases of the selection screens loading the wrong level Fixed the 'ground sliding' not function properly (shift + ctrl) Fixed footsteps not playing when walking backwards Fixed footsteps not playing on blood floor decals Fixed pursuit modes having two level intro transitions Fixed the bullet 'dust' effect still playing after hitting a mutant Fixed the mutants animation state 'freezing' in certain situations Fixed the 3D weapon pickup text rendering infront of the weapons Fixed the 3D weapon pickup text rendering backwards when viewed behind Fixed bullets colliding with the map borders, bullets now just pass through Fixed the player getting stuck on wall corners in specific situations Fixed some weapons not equipping after being selected after pickup Removed dashing, hanging, wall running and double jumping
addedChangelog - GeneralAdded difficulty to the main menu's options Added interface scaling to the main menu's options Added an MS and FPS counter to the main menu Added a new skin for all the settings menus Added 3 new animations to the main menu Added 2 new characters to the main menu Added several more props to the main menu Added a slightly different skin to the Jade character Added 2 texture overlays to the TV in the main menu Added a new layered light renderer to the main menu Added support for 21:9 displays (widescreen, 2560 x 1080) Fixed being forced to go fullscreen to enter the settings menus Fixed being forced to apply default settings in the settings menus Fixed the resolution left and right keys not working as expected Fixed the interface scaling incorrectly and partially 'cutting off' Fixed the settings menus not applying or saving correctly Fixed the main menu being in an incorrect order Fixed the unity logo being the wrong length Fixed the incorrect resolution being applied upon hardware detection Fixed the game decals not loading unless the options menu is open Fixed the options menu not rendering in the correct location Removed the confusing 'default' system in the settings menus Removed the campaign's name and changed it to 'missions preview'
addedThe Next UpdateThe next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios
Apocalypse: Legacy Edition changes
fixedThis update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.
changedHere's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Very Soon) Windows OSVR (Very Soon)
addedAdded several more optimised props to school scene Added new location names to some pursuit levels Added new text descriptions for each mode Added a new semi-automatic weapon, the thompson c.c rifle Fixed all cases of the selection screens loading the wrong level Fixed the 'ground sliding' not function properly (shift + ctrl) Fixed footsteps not playing when walking backwards Fixed footsteps not playing on blood floor decals Fixed pursuit modes having two level intro transitions Fixed the bullet 'dust' effect still playing after hitting a mutant Fixed the mutants animation state 'freezing' in certain situations Fixed the 3D weapon pickup text rendering infront of the weapons Fixed the 3D weapon pickup text rendering backwards when viewed behind Fixed bullets colliding with the map borders, bullets now just pass through Fixed the player getting stuck on wall corners in specific situations Fixed some weapons not equipping after being selected after pickup Removed dashing, hanging, wall running and double jumping
addedAdded difficulty to the main menu's options Added interface scaling to the main menu's options Added an MS and FPS counter to the main menu Added a new skin for all the settings menus Added 3 new animations to the main menu Added 2 new characters to the main menu Added several more props to the main menu Added a slightly different skin to the Jade character Added 2 texture overlays to the TV in the main menu Added a new layered light renderer to the main menu Added support for 21:9 displays (widescreen, 2560 x 1080) Fixed being forced to go fullscreen to enter the settings menus Fixed being forced to apply default settings in the settings menus Fixed the resolution left and right keys not working as expected Fixed the interface scaling incorrectly and partially 'cutting off' Fixed the settings menus not applying or saving correctly Fixed the main menu being in an incorrect order Fixed the unity logo being the wrong length Fixed the incorrect resolution being applied upon hardware detection Fixed the game decals not loading unless the options menu is open Fixed the options menu not rendering in the correct location Removed the confusing 'default' system in the settings menus Removed the campaign's name and changed it to 'missions preview'
addedThe next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios
Update Overview
This update adds and fixes a large amount of requested fixes, in all 3 areas of the title. I went through private testing on various different machines and have fixed all the feedback that I've received in return. Including a new main menu, a new settings menu, new loading screen art, outcast and pursuit fixes, and much more. Available to all users, with the exception of VR.
Available Platforms
Here's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Very Soon) Windows OSVR (Very Soon)
Changelog - Outcast & Pursuit
Added several more optimised props to school scene Added new location names to some pursuit levels Added new text descriptions for each mode Added a new semi-automatic weapon, the thompson c.c rifle Fixed all cases of the selection screens loading the wrong level Fixed the 'ground sliding' not function properly (shift + ctrl) Fixed footsteps not playing when walking backwards Fixed footsteps not playing on blood floor decals Fixed pursuit modes having two level intro transitions Fixed the bullet 'dust' effect still playing after hitting a mutant Fixed the mutants animation state 'freezing' in certain situations Fixed the 3D weapon pickup text rendering infront of the weapons Fixed the 3D weapon pickup text rendering backwards when viewed behind Fixed bullets colliding with the map borders, bullets now just pass through Fixed the player getting stuck on wall corners in specific situations Fixed some weapons not equipping after being selected after pickup Removed dashing, hanging, wall running and double jumping
Changelog - General
Added difficulty to the main menu's options Added interface scaling to the main menu's options Added an MS and FPS counter to the main menu Added a new skin for all the settings menus Added 3 new animations to the main menu Added 2 new characters to the main menu Added several more props to the main menu Added a slightly different skin to the Jade character Added 2 texture overlays to the TV in the main menu Added a new layered light renderer to the main menu Added support for 21:9 displays (widescreen, 2560 x 1080) Fixed being forced to go fullscreen to enter the settings menus Fixed being forced to apply default settings in the settings menus Fixed the resolution left and right keys not working as expected Fixed the interface scaling incorrectly and partially 'cutting off' Fixed the settings menus not applying or saving correctly Fixed the main menu being in an incorrect order Fixed the unity logo being the wrong length Fixed the incorrect resolution being applied upon hardware detection Fixed the game decals not loading unless the options menu is open Fixed the options menu not rendering in the correct location Removed the confusing 'default' system in the settings menus Removed the campaign's name and changed it to 'missions preview'
The Next Update
The next update (0.1.1.7.a) is going to be focusing on removing the 'story mode', and replacing it with a 'custom mission' mode. I'll be keeping the story content I've already designed and adapting it into a game intro for new players. The new custom mission option can be used to create a custom amount of zombies and wave sizes on any map, with a custom amount of weapons selected too. This decision was made to both adapt to the community's feedback, and to speed up the release. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios