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Steam News27 August 20187y ago

Apocalypse 0.1.1.6.a

Update Overview This is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title.

Full notes

Full Apocalypse: Legacy Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Maps
  • Compatibility
  • UI and audio
  • Performance
  • Gameplay
fixedUpdate OverviewThis is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title. It's been 3 months in development and our private testers have been impressed so far, this update as a whole is focused on making apocalypse's gameplay more consistant and improve our image as an early access title. With more campaign gameplay, 4 new completely re-designed maps, a new main menu, survival re-created from the ground up, sandbox replaced with another wave-based mode, improved loading screens, more visuals, cleaned and fixed menus, and much more. Available on every platform as an update.
changedAvailable PlatformsHere's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Windows OSVR (Very Soon) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Available Now)
addedChangelog - StoryAdded an intro animation for the camera Added a small intro animation to the player model Added a new looting system, which will be used later Added several looting areas to all the current rooms Added several new image effects to the camera Added several new shaders, eg, windows, ceiling, carpet Added different room prop layouts, making it easier to move Added a new section on the HUD for a looting indicator Added a intro transition for the HUD's opacity Added new improved (and consistant) lights to all rooms Added more optimised models, scripts, UI and lights Added and removed different 3D indicators, improving the visuals Added 6 new rooms, all linked with different sections of lore Added blood effects to most rooms, some with written lore Added a new 'reading' system for the notes at the start of the story Added a elevator, used as a transition between two different levels Added a new animation, after exploring the manstion's top two floors Replaced the loadings screens with several seamless transitions Replaced the 3D text with a new section on the HUD Fixed the players camera 'jumping' when looking at a certain angle Fixed the game failing to load the story, and freezing on the loading screen Fixed the player camera rendering a dark screen until the player quits back Fixed the interface showing the wrong location and much more...
addedChangelog - Sandbox & SurvivalAdded a completely new selection scene, with a new layout Added a new interface for the selection scene Added a new loading system for the selection scene Added several new and improved light sources to the selection scene Added a new character selection/viewing scene, with a new layout Added a new interface to the character selection/viewing scene Added an improved zombie system (improved awareness, optimisation, more varients, etc) Added an improved zombie spawning system (consistant, wave based, more difficult, etc) Added an improved weapon and pickup system (cleaner, flows better, less clunky, etc) Added an improived death and health system (less camera shake, faster transition, etc) Replaced the entire sandbox mode with pursuit, a wave based mode Replaced the entire survival mode with outcast, a wave based mode Replaced all the levels with improved versions (models, lighting, etc) and much more...
addedChangelog - GeneralAdded several new models and shaders to the main menu Added a new version indicator to the top right of the main menu Improved the main menu's camera effects (vignette, bloom, AA, shadows, etc) Improved the main menu's transitions, and improved the overall flow Improved all the text indicators for different levels Improved steam's launching settings for linux users and much more...
addedThe Next UpdateThe next update (0.1.1.6.b) is going to take much less time, because there'll be fewer critical changes, I'll be focusing on fixing the reported issues, and adding more story gameplay. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios

Apocalypse: Legacy Edition changes

fixedThis is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title. It's been 3 months in development and our private testers have been impressed so far, this update as a whole is focused on making apocalypse's gameplay more consistant and improve our image as an early access title. With more campaign gameplay, 4 new completely re-designed maps, a new main menu, survival re-created from the ground up, sandbox replaced with another wave-based mode, improved loading screens, more visuals, cleaned and fixed menus, and much more. Available on every platform as an update.
changedHere's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Windows OSVR (Very Soon) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Available Now)
addedAdded an intro animation for the camera Added a small intro animation to the player model Added a new looting system, which will be used later Added several looting areas to all the current rooms Added several new image effects to the camera Added several new shaders, eg, windows, ceiling, carpet Added different room prop layouts, making it easier to move Added a new section on the HUD for a looting indicator Added a intro transition for the HUD's opacity Added new improved (and consistant) lights to all rooms Added more optimised models, scripts, UI and lights Added and removed different 3D indicators, improving the visuals Added 6 new rooms, all linked with different sections of lore Added blood effects to most rooms, some with written lore Added a new 'reading' system for the notes at the start of the story Added a elevator, used as a transition between two different levels Added a new animation, after exploring the manstion's top two floors Replaced the loadings screens with several seamless transitions Replaced the 3D text with a new section on the HUD Fixed the players camera 'jumping' when looking at a certain angle Fixed the game failing to load the story, and freezing on the loading screen Fixed the player camera rendering a dark screen until the player quits back Fixed the interface showing the wrong location and much more...
addedAdded a completely new selection scene, with a new layout Added a new interface for the selection scene Added a new loading system for the selection scene Added several new and improved light sources to the selection scene Added a new character selection/viewing scene, with a new layout Added a new interface to the character selection/viewing scene Added an improved zombie system (improved awareness, optimisation, more varients, etc) Added an improved zombie spawning system (consistant, wave based, more difficult, etc) Added an improved weapon and pickup system (cleaner, flows better, less clunky, etc) Added an improived death and health system (less camera shake, faster transition, etc) Replaced the entire sandbox mode with pursuit, a wave based mode Replaced the entire survival mode with outcast, a wave based mode Replaced all the levels with improved versions (models, lighting, etc) and much more...
addedAdded several new models and shaders to the main menu Added a new version indicator to the top right of the main menu Improved the main menu's camera effects (vignette, bloom, AA, shadows, etc) Improved the main menu's transitions, and improved the overall flow Improved all the text indicators for different levels Improved steam's launching settings for linux users and much more...

Update Overview

This is one of my largest apocalypse updates to date, with over 300 changes across the board, and major improvements to every scene in the title. It's been 3 months in development and our private testers have been impressed so far, this update as a whole is focused on making apocalypse's gameplay more consistant and improve our image as an early access title. With more campaign gameplay, 4 new completely re-designed maps, a new main menu, survival re-created from the ground up, sandbox replaced with another wave-based mode, improved loading screens, more visuals, cleaned and fixed menus, and much more. Available on every platform as an update.

Available Platforms

Here's the current platforms the update is available on: Windows 32 & 64 Bit (Available Now) Windows OSVR (Very Soon) Linux 32 & 64 Bit (Available Now) Mac 32 & 64 Bit (Available Now)

Changelog - Story

Added an intro animation for the camera Added a small intro animation to the player model Added a new looting system, which will be used later Added several looting areas to all the current rooms Added several new image effects to the camera Added several new shaders, eg, windows, ceiling, carpet Added different room prop layouts, making it easier to move Added a new section on the HUD for a looting indicator Added a intro transition for the HUD's opacity Added new improved (and consistant) lights to all rooms Added more optimised models, scripts, UI and lights Added and removed different 3D indicators, improving the visuals Added 6 new rooms, all linked with different sections of lore Added blood effects to most rooms, some with written lore Added a new 'reading' system for the notes at the start of the story Added a elevator, used as a transition between two different levels Added a new animation, after exploring the manstion's top two floors Replaced the loadings screens with several seamless transitions Replaced the 3D text with a new section on the HUD Fixed the players camera 'jumping' when looking at a certain angle Fixed the game failing to load the story, and freezing on the loading screen Fixed the player camera rendering a dark screen until the player quits back Fixed the interface showing the wrong location and much more...

Changelog - Sandbox & Survival

Added a completely new selection scene, with a new layout Added a new interface for the selection scene Added a new loading system for the selection scene Added several new and improved light sources to the selection scene Added a new character selection/viewing scene, with a new layout Added a new interface to the character selection/viewing scene Added an improved zombie system (improved awareness, optimisation, more varients, etc) Added an improved zombie spawning system (consistant, wave based, more difficult, etc) Added an improved weapon and pickup system (cleaner, flows better, less clunky, etc) Added an improived death and health system (less camera shake, faster transition, etc) Replaced the entire sandbox mode with pursuit, a wave based mode Replaced the entire survival mode with outcast, a wave based mode Replaced all the levels with improved versions (models, lighting, etc) and much more...

Changelog - General

Added several new models and shaders to the main menu Added a new version indicator to the top right of the main menu Improved the main menu's camera effects (vignette, bloom, AA, shadows, etc) Improved the main menu's transitions, and improved the overall flow Improved all the text indicators for different levels Improved steam's launching settings for linux users and much more...

The Next Update

The next update (0.1.1.6.b) is going to take much less time, because there'll be fewer critical changes, I'll be focusing on fixing the reported issues, and adding more story gameplay. As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email! Harley Game Studios

Source

Steam News / 27 August 2018

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