In this update7
Full notes
Full Apocalypse Approaches update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
Apocalypse Approaches changes
Good News, Everyone! Alpha 2.0 has just released!
If you have not already, be sure to download the latest update to the demo from steam. It's completely free, and gives you a great first look at our newest features and direction for the game.
View store page Steam post image
Introducing Subdials!
Subdials are special items you can now find in a run. They act as smaller clocks that can run alongside your primary clock. Each of them has a special ability that is active while the subdial is running. So, be careful when you activate your subdials, managing these time pools properly is key to performing well in a run!
As a general rule of thumb, subdials have 3 Themes: Body, Mind, and Soul. These themes target certain playstyles and buff certain stats.
Introducing Cogs!
Cogs are small items you can equip to your character to increase their strength and unlock new abilities.
You have a maximum amount of "Cog Slots" you can equip to, referred to as Tension in-game. However, you can actually exceed that maximum... for a cost, of course.
Introducing Overclocking!
An all-new mechanic that refers to increasing the base speed of the player's main Clock. Overclock is increased by two methods:
By equipping cogs beyond your maximum Tension.
By activating multiple subdials at once.
So, if you think you can keep up with a faster clock, then maybe just one more cog will be worth it for your build. Or, if you need a quick burst of damage, perhaps activating all of your subdials at once will be worth-while as well. All tools for you to find the best usage of in your own runs!
Introducing The Citadel!
The brand new starting hub you enter between runs. Uncover the mystery of the Citadel of Ankerrad, and the people within it. Perhaps you can learn something from them that will benefit you in your quest to end the apocalypse!
New Enemies, Boss, and Environments to explore!
We've also introduced a few new enemies, a new boss, an extended first area, and added other improvements overall to that experience. Try for yourself to see how much you enjoy our new build!
A Final Note
We thank you all for being so patient with the development progress of Apocalypse Approaches! It has been a wonderful time developing, and as our design has shifted we have become more and more passionate and excited to bring this vision to life. With that in mind, we are excited to show you what we have in store for the future. So, stay tuned of course and, if you wish to follow development, and/or support the continued development of AA, please don't hesitate to follow our socials linked below for more regular updates!
Discord (Exclusive Sneak Peeks!): https://discord.gg/xxFHgpXXcy
Bluesky: https://bsky.app/profile/ideoame.com
Instagram: https://www.instagram.com/ideo_ame/
Tik Tok: https://www.tiktok.com/@ideo_ame
Twitter/X: https://x.com/ideo_ame
Overall Change Log
Added Equippable items: Subdials and Cogs
Added 2 new enemy types, and one new mini-boss
Improved the Combat HUD and VFX
Added Several New Rooms and Environmental Assets
Added The Citadel, along with various NPC s you can speak to
Added a New Intro Cutscene and Tutorial to introduce new progression and combat systems.
Added New Music and Sound Effects!
Added a new Main Menu with a new Logo Design and Splash Screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
