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Steam News31 May 20251y ago

Apocalypse Approaches Alpha 1.1 - Out Now!

Setting(s) Up Version alpha 1.1 is here, and with it a big helping of quality-of-life changes to all parts of the game!

In this update3

Full notes

Full Apocalypse Approaches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions10 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Store
changedVisualChanged timer visuals and other HUD elements to be more readable
addedVisualAdded dynamic button prompts for controls
changedVisualImproved combat VFX and made dealing/receiving damage more obvious
changedGameplayIncreased max level of all modifiers to V
changedGameplayTime is now paused in shops
addedGameplayAdded Tutorial section to the first run

Apocalypse Approaches changes

changedChanged timer visuals and other HUD elements to be more readable
addedAdded dynamic button prompts for controls
changedImproved combat VFX and made dealing/receiving damage more obvious
changedIncreased max level of all modifiers to V
changedTime is now paused in shops

Setting(s) Up

Version alpha 1.1 is here, and with it a big helping of quality-of-life changes to all parts of the game! It seems like just 3 minutes ago we launched Apocalypse Approaches on Steam, and we’re thrilled at all the amazing feedback we’ve been receiving. The game is changing every day, but we’d like to give a big thank you to all our early-bird testers, past and present, for being a part of that metamorphosis!

At any rate, here are the broad-strokes patch notes this time around

Visual

  • Changed timer visuals and other HUD elements to be more readable

  • Added dynamic button prompts for controls

  • Improved combat VFX and made dealing/receiving damage more obvious

Gameplay

  • Increased max level of all modifiers to V

  • Time is now paused in shops

  • Added Tutorial section to the first run

  • Removed dual-wielding: only one weapon can now be held at a time

  • Accordingly, improved the quality of dropped weapons

  • Spells are now cast by holding down the “focus” key and attacking as normal

  • Added descriptive tooltips to weapon upgrades and shop items

  • Modified intro dialogue and fixed controller navigation bugs

  • Fixed bug involving stackable, infinite Big Laser

User Interface

  • Player controls are now rebindable on both keyboard and controller

  • Added a pause menu to runs

  • Added a settings menu with some visual, gameplay, and audio options

  • Improved controller navigation, as well as UI selection visuals

Players expect this sort of user settings stuff by default, so it’s great having it all (mostly) out of the way so we can set our sights on developing the world, setting, and combat feel of Apocalypse Approaches. We hope you’re as excited as we are to get your hands on the next patch, and many more to come!

Cheers, ideo ame

Source

Steam News / 31 May 2025

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