In this update6
Full notes
Full AOKAKI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
AOKAKI changes
Hello, everyone! Steam post image
The time has come again for a new demo update. This time, it's a relatively small one.
But, spoilers, we are still going to make at least one more big update that addresses a lot of feedback we received for the movement while attacking. So, stay tuned.
Demo update changelog (v2.2):
Gameplay Changes:
Improved the diagonal movement while using the analog stick on a controller. This should improve the pogo precision a lot while using this device.
Improved the bouncy mushrooms collisions and functionality to be more consistent.
Visual Changes:
Added text to the hub store curtains.
We wanted to do what's called a “noren” here for a while. But we were researching what would be the most appropriate text to write.
New burn animations for webs.
New animations for the barriers that block combat rooms.
Other Changes:
Build version displayed in the main menu.
Other small menu navigation changes.
Upcoming & Ongoing Events
We’re also a part of the ongoing “ Six One Indie - Demo Days ”. An event that highlights hundreds of indie game demos! From July 31st to August 7th keep an eye on Steam!
Also, stay tuned for the upcoming showcase Pixel Arcadia that goes live on the 24th of August. We've put a lot of work on this and can't wait for you guys to see.
As always, thank you for playing! We hope you enjoy this update.
Follow us at our socials for more regular updates:
Source
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