Full notes
Full AO: Containment Breach update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- Compatibility
AO: Containment Breach changes
>>>New Additions<<<
-New BIOSPHERE Sector has appeared! (As Custodians excessively use ANCs to solidify the reality of the AOI facility, a deeper sector has been bridged to).
-5 New AOs have been reveled in the Biosphere AOI database!
-5 New AO Passive MODs can be obtained!
-5 New AO Perks can roll on Cores!
-New Biosphere Sector objects will spawn.
-Elemental Chart Table (Accessible through the Pause Menu anytime).
-New suite of Corrosive MODs are available in the MODs Tech Tree to be Crafted.
-New Tutorial progression overviews for Crafting, ANCs, and OMs.
-5 New Weapon Sets, 15 New Weapon Variants in total have been discovered in the Biosphere Sector and [REDACTED] Sector.
-All Weapon Elemental Effects for the [REDACTED] Element have been added and/or Improved.
-3 Biosphere ANCs can be Crafted and Anchored to, to access the new sector.
-5 New Blight have adapted in the Biosphere Sector absorbing the Corrosive Element.
-New AO:87 Weapon (ClassOBJ) can be found in the AO Weapon Testing Chamber in the Biosphere.
-New AO:87 Traits and Aspects have been added to the loot pool while AO:87 ClassOBJ is equipped.
-1 New ACT Item and 1 New UTI item can be found in the Biosphere.-PM-Fuel is a new Ammo Type for Tactile Weapons (Blades, Cutters, Pistons)
-New Weapon Tuners have been added.
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>>>Changes<<<
-OM:10 has had a reduction in HP (since it's the easiest OM to access).
-Visual Degradation is now a functional mechanic - All Enemies that Degrade with HP now move slower the more injured they are. (This buffs spread Weapons that take longer to eliminate a hostile)
-Tactile Weapon Rework - Tactile Weapons no longer consume Nanites when attacking. Instead they consume PM-Fuel every time they reload. PM-Fuel requires 1 Poly-Gel, 1 Magnesium, and 2 Nanites to Craft a pack of 12. (The amount crafted may change in a future patch for balancing). This is different than both Energy and Projectile based Weapons as both Energy and Projectile Weapons consume their respective ammo when attacking, not when reloading.
-Weapon Tuners have been re-assigned per Sector to accommodate the Biosphere Sector, now there are 3 respective Tuners (aside from the default 3 (Repair, Reload, Quality)) that will spawn unique to each current Sector.
-Un-Targeting / Target Focus Rework - If CMD: Un-Target All is used on targets that have Target Focus, they will be stunned for 1 turn; however this cannot stun OMs or Hunter type enemies.
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>>>Fixes<<<
-Procedural generation improvements in the Office, Residential, and Industrial Sectors
-The "Reset Database Information" should no longer need to whack all data in your AOI Database to refresh your Database Data.
-[REDACTED] Sector passage now correctly bridges when [REDACTED] Clearance Cards are used. A chime will now play when the bridge is connected successfully.
-Out of Ammo Infinite Reloading should be fixed due to the changes made to Tactile Weapons.
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>>>Known Bugs being addressed<<<
-OM:13 drops the same Masterwork and Adept Color Cores as OM:12
-AO:30 may be uncontainable even if containment procedure is followed properly.
-Sometimes a Database Page will appear Blank or will be missing Data. If this happens use the "Reset Database Information"to refresh your Database Pages. to fully Reset your Database. If this does not work please report this bug!
-Failed Loaded Image - Sometimes Images/Pictures will fail to load resulting in an invisible interface or tool being held. This does not cause a crash or softlock, it only has a weird physical effect. They will refresh if interacted with again.
-Cores lacking Biome Perks for Default Sector: Cores of Beta and Gamma rarity do not appear with Biome perks if found in the Default Biome. Cores found from Anchors, AO:98, and Bosses should be okay.
-No ATB Bar: ATB Action Time Bar may not appear in battle (very rare from internal testing)
-Save File Weapon Icons: Some of the Weapon Icons do not appear on a Save File bar.
-Overlapping spawned objects: Sometimes objects may spawn in the same space. (This is always being tweaked with "Procedural generation improvements")
-Unreachable Objects: Objects may spawn on top of decorations and out of reach. (This is always being tweaked with "Procedural generation improvements")
-Some Grammar and Spelling mistakes (Please report if you encounter any)
-Out of Ammo Infinite Reloading - requires further testing, but should be fixed.
-Inaccessible exits: We're always modifying and trying to improve the procedural generation of Room types. We haven't encountered any in v568 yet, but the procedural generation may block the way out. (This is always being tweaked with "Procedural generation improvements")
-Uncontainable AOs: Sometimes when solving an AO it may be unsolvable. Current culprits are [AO:30] (We're working on a fix)
-Sentry Turrets Coming back to Life: Sometimes a Sentry Turret does not truly die and continues to come back even after it was destroyed. This can cause you to fight it repeatedly.
We're working hard on addressing the current bug list for a future patch, but we're very excited to get the Biosphere Update out!
-Prismatix Team
Source
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