Full notes
Full AO: Containment Breach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
>>>New Additions<<<
-AUX, UTI, and ACT Item Bench!
This Bench allows you to swap out and change your AUX, UTI, and ACT Items.
-5 New UTI Items! Frag Grenades, Poly Grenades, Targeting Missiles, Splinter Grenades, and Shatter Missiles.
-2 New AUX Items! Nanite Reloader Kit and Nanite Shielder Kit.
-3 New ACT Items! Salvage Scanner, Hazard Scanner, and Mine Deployer.
-ACT Items are new items that allow you to have an Activatable Ability when roaming around the facility. Press F to activate their use. They do have a cooldown on how often they can be used.
-Clearance Cards. These are new rare items that drop from high quality chests and any Data Pods. These are used as a Crafting Material for Crafting specific Clearance Cards like Kinetic and Lattice ones. These are used to unlock Data Rooms that contain a UTI, AUX, or ACT Schematic and hold Vital Data on the Containment Breach and the History of the Facility.
-More Steam Achievements!
-You can now see what Weapons have a chance to drop from a Weapon Data Token at AO:98!
-A hidden mini Sector has re-appeared...
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>>>Changes<<<
-AO:98 was moved into the Safe Room to avoid Save cheese. It's room will unlock once after every completed loop and relock before the Auto-Save.
-There is a body in AO:40s testing Chamber that will give a hint on how to contain OM:10. (We're working on other ways to hint at the information)
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>>>Balance Changes<<<
-Nanite costs for constructing Benches has been tweaked slightly.
The Crafting Bench costs 20 Nanites instead of 15
The Modification Bench costs 15 Nanites
Synthesizer Bench costs 50 Nanites
AUX_UTI_ACT Bench costs 80 Nanites
Weapon Storage Bench costs 40 Nanites
Tech Tree Terminal costs 40 Nanites
-Parasites no longer have a weird lag delay when attacking. This was due to their attacks causing a stacking Corrosive debuff that increased their damage on a single target. Now Parasites only deal a flat 10 Corrosive Damage.
-Enemies are Stunned Longer from being hit by Sentry Turrets and Landmines
-Exp dropped from Enemies has been increased slightly
-MOD and ANC Despisers are now Hover Displays with a single confirmation instead of a multi-window navigation.
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>>>Fixes<<<
-AO:6 is now happy with their toys and is allowing themselves to be contained.
-AO:35 is now longer extending a temporal anomaly resetting its Reflectors. It can now be contained again.
-Procedural generation improvements.
-The changes that were made to "AO rooms now longer call self vars" is what caused AO:35 and AO:6 to break. We're still investigating AO:30, as it has had inconsistent issues too long.
We're working on the RoadMap and will have that out fairly soon Custodians! -Prismatix Team
Source
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