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Steam News15 June 202620d ago

Play the Free Demo NOW!

Dear Makers, The Anymaker demo is live now! Anyone can download and play the Anymaker demo free on Steam now and until the end of the Steam Next Fest (June 22nd 2026).

Full notes

Full Anymaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Performance
addedThis new version of the demo follows many improvements based on player feedback. We have reworked the progression system: completing the bunker location now spawns tier 2 and 3 loot everywhere, meaning there is a lot more high tier loot available and progression in a career game is much more meaningful and sustainable.
addedThere are many other new things going on in the world: NPC survivors now roam the landscape, fighting for their own survival. Direction finders also require a frequency cartridge, with some cartridges findable in the game world, leading the you to valuable locations. The game difficulty also increases with loot tier, and new dangers are introduced.
changedThere has been a general rebalance and rework of several mechanics, so the game does play and feel different. We will continue taking feedback and look forward to your feedback.
changedhttps://store.steampowered.com/app/4435340/Anymaker/
changedFeatures Added roaming survivors following the roads and patrolling some of the built up areas Added town location Added research outpost location Loot now spawns thematically to match the location it is found Hold R now locks edge tool to current axes Axe can be used to break signs, fencing, etc. Increased difficulty at higher tiers Direction finder now requires frequency cartridge Unique frequency cartridges spawn in world leading to valuable locations Tyres can now be damaged due to weapons and impacts Ropes, winches, pulleys
addedReworks Clothing now spawns less frequently Career start position moved to start near appropriate loot theme Updated game manual to provide more useful info (WIP) Reworked spawn probability of many items NPC, animals, zombies react to gunshots at longer range Reduced predator animal abundance Predators no longer spawn sleeping Increased melee weapon damage Sling now spawns in tier 1 Added social buttons to menu Improved handle behaviour

Anymaker changes

addedThis new version of the demo follows many improvements based on player feedback. We have reworked the progression system: completing the bunker location now spawns tier 2 and 3 loot everywhere, meaning there is a lot more high tier loot available and progression in a career game is much more meaningful and sustainable.
addedThere are many other new things going on in the world: NPC survivors now roam the landscape, fighting for their own survival. Direction finders also require a frequency cartridge, with some cartridges findable in the game world, leading the you to valuable locations. The game difficulty also increases with loot tier, and new dangers are introduced.
changedThere has been a general rebalance and rework of several mechanics, so the game does play and feel different. We will continue taking feedback and look forward to your feedback.
changedhttps://store.steampowered.com/app/4435340/Anymaker/
changedFeatures Added roaming survivors following the roads and patrolling some of the built up areas Added town location Added research outpost location Loot now spawns thematically to match the location it is found Hold R now locks edge tool to current axes Axe can be used to break signs, fencing, etc. Increased difficulty at higher tiers Direction finder now requires frequency cartridge Unique frequency cartridges spawn in world leading to valuable locations Tyres can now be damaged due to weapons and impacts Ropes, winches, pulleys

Dear Makers,

The Anymaker demo is live now!

Anyone can download and play the Anymaker demo free on Steam now and until the end of the Steam Next Fest (June 22nd 2026).

This new version of the demo follows many improvements based on player feedback. We have reworked the progression system: completing the bunker location now spawns tier 2 and 3 loot everywhere, meaning there is a lot more high tier loot available and progression in a career game is much more meaningful and sustainable.

There are many other new things going on in the world: NPC survivors now roam the landscape, fighting for their own survival. Direction finders also require a frequency cartridge, with some cartridges findable in the game world, leading the you to valuable locations. The game difficulty also increases with loot tier, and new dangers are introduced.

There has been a general rebalance and rework of several mechanics, so the game does play and feel different. We will continue taking feedback and look forward to your feedback.

If you have not already, please wishlist Anymaker now on Steam! This is how Steam decide which games to show players, and it makes a huge difference for us. Thank you!

https://store.steampowered.com/app/4435340/Anymaker/

Much love <3,

The Anymaker Developers

v0.0.27

Features Added roaming survivors following the roads and patrolling some of the built up areas Added town location Added research outpost location Loot now spawns thematically to match the location it is found Hold R now locks edge tool to current axes Axe can be used to break signs, fencing, etc. Increased difficulty at higher tiers Direction finder now requires frequency cartridge Unique frequency cartridges spawn in world leading to valuable locations Tyres can now be damaged due to weapons and impacts Ropes, winches, pulleys

Reworks Clothing now spawns less frequently Career start position moved to start near appropriate loot theme Updated game manual to provide more useful info (WIP) Reworked spawn probability of many items NPC, animals, zombies react to gunshots at longer range Reduced predator animal abundance Predators no longer spawn sleeping Increased melee weapon damage Sling now spawns in tier 1 Added social buttons to menu Improved handle behaviour

Fixes Fixed vertex color on gloves Fixed issue with characters and zombies sometimes being part dead, part alive Fixed voice chat issue when on fast moving vehicle Fixed issue with buildings sometimes not loading immediately Fixed crash when there were too many spotlights Fixed gear lever saving loading issue Fixes for liquid and gas system Fixed issue where loot sometimes spawns twice in bunker

Source

Steam News / 15 June 2026

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