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Full Anymaker update
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What changed
- Gameplay
Dear Makers,
Anymaker will be in the upcoming Steam Next Fest, starting June 15!
All players will be able to play the free Anymaker demo during the Next Fest, without having to sign up or register in any way. This is a fully open demo available to everyone.
We have been working hard on the game, taking feedback from the great players who took part in our closed alpha. Many thanks to everyone who played and gave feedback!
The big area of change we have been looking at is career and progression. Many players have given feedback on the looting system and progression. In previous versions, the best loot was only available in the bunker location, and this had limited spawns, meaning that players could only unlock and find so much stuff in a career run within the limited demo area.
This obviously doesn't make sense. Players should be able to keep playing a single career save for a long time, building up new vehicles, and setting up a base of operations.
In the Next Fest demo, we will introduce loot escalation. Rather than bunkers containing loot, they will escalate loot, meaning that completing the first bunker will increase the tier of all loot outside of the bunker. Players can visit new areas or revisit old areas, now containing better loot.
We are also looking at contextual loot. Different locations will spawn different types of loot, with item context making sense - for example, finding food and drink in kitchens.
We also have other plans for career gameplay, and will announce this as the Next Fest launches.
Please remember, while the Next Fest demo contains probably hundreds of hours of gameplay, it is a limited demo and an early version, and doesn't represent the final version.
Please join us for Next Fest next week!
Much love <3,
The Anymaker Developers
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