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Steam News8 November 20223y ago

Breaker Balance adjustments (detail) for Season 3

Lightning Previous : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s Change : [Shock Wave] 1.

Full notes

Full ANVIL update

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What changed

0 fixes0 additions18 changes0 removals
  • Balance
  • Gameplay
  • Workshop
changedLightningPrevious : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s
changedLightningPrevious : [Homing Laser] +100% [Homing Laser] damage against shocked targets Change : [Homing Laser] +100% damage to shocked targets for 10 seconds
changedLightningPrevious : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser] Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power
changedLightning[Lightning Slide] Increase shock radius Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets
changedLightning[Lightning Slide] 300% increased damage to targets near center Change : [Lightning Slide] 500% increased damage to targets near center
changedLightningPrevious : [Quick Dash] +20% weapon power for 5 seconds when using [Quick Dash] (stacks up to 5) Change : [Quick Dash] +20% weapon power for 10 seconds when using [Quick Dash] (stacks up to 5)

ANVIL changes

  • Bladehero
changedPrevious : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s
changedPrevious : [Homing Laser] +100% [Homing Laser] damage against shocked targets Change : [Homing Laser] +100% damage to shocked targets for 10 seconds
changedPrevious : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser] Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power
changed[Lightning Slide] Increase shock radius Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets
changed[Lightning Slide] 300% increased damage to targets near center Change : [Lightning Slide] 500% increased damage to targets near center

Lightning

Previous : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s

Previous : [Homing Laser] +100% [Homing Laser] damage against shocked targets Change : [Homing Laser] +100% damage to shocked targets for 10 seconds

Previous : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser] Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power

[Lightning Slide] Increase shock radius Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets

[Lightning Slide] 300% increased damage to targets near center Change : [Lightning Slide] 500% increased damage to targets near center

Previous

[Lightning Slide] +2% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 20)

Change

[Lightning Slide] +10% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 5)

Previous

[Quick Dash] +20% weapon power for 5 seconds when using [Quick Dash] (stacks up to 5)

Change

[Quick Dash] +20% weapon power for 10 seconds when using [Quick Dash] (stacks up to 5)

Previous : Reset cooldown for [Shock Wave] on perfect dodge using [Quick Dash] Change : Reset cooldown for [Shock Wave] and [Homing Laser] on perfect dodge using [Quick Dash]

Liner

Previous : Instant reload and generate 15-second shield equivalent to 5% of max HP when using [Acceleration Module] Change : Instant reload, +50% weapon power for 15-second

Previous : +50% critical damage for 15 seconds when using [Acceleration Module] Change : +100% critical damage for 15 seconds when using [Acceleration Module]

Previous : Fire another large, slow-moving missile when using [Missile Launcher] Change : Fire another large, slow-moving missile when using [Missile Launcher], +50% skill power for 10 seconds

Previous : +50% missile power for [Missile Launcher] Change : +100% missile power for [Missile Launcher]

Previous : 1.5x burn duration for [Missile Launcher] Change : 1.5x burn duration for [Missile Launcher], +100% damage to burned targets for 10 seconds

Previous : +100% skill power for [Electro Trap] Change : +300% skill power for [Electro Trap]

Previous : +100% critical hit chance for 10 seconds when using [Electro Trap] Change : +50% weapon power, +100% critical hit chance for 10 seconds when using [Electro Trap]

Previous : Generate 15-second shield equivalent to 15% of max HP on perfect dodge using [Dash] Change : Generate 15-second shield equivalent to 30% of max HP on perfect dodge using [Dash]

Previous : +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash] Change : +100% critical damage, +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash]

Draken

  1. [Sweeping Wind] cooldown reset on perfect [Counterattack] Change : [Sweeping Wind] and [Blade Shock] cooldown reset on perfect [Counterattack]

Mountain

Previous : +2 falling hammer attacks for [Recoil Stun] Change : +2 falling hammer attacks for [Recoil Stun], +10% attack power for 15 seconds for every enemy hit (stacks up to 5)

Previous : +100% skill power for [Recoil Stun] Change : +200% skill power for [Recoil Stun]

Previous

+10% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 10)

Change

+20% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 5)

Previous : +50% skill power for [Meteor Smash] Change : +100% skill power for [Meteor Smash]

Previous : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash] Change : Pull in enemies toward front when

Source

Steam News / 8 November 2022

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