In this update12
Full notes
Full ANVIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- Events
- Gameplay
- Balance
- UI and audio
ANVIL changes
Here is the patch note for Season 3. The patch will go live next week, so make sure to claim rewards for this season if you haven't already!!!
Content
Exploration mission
A mission will be given each day, each week to explore a specific galaxy with a specific Breaker. A certain amount of Crons will be given as a reward.
Daily mission reset time will be 00:00 UTC each day
Weekly mission consists of a 5-step mission and will reset every Monday at 00:00 UTC.
Missions may fail to operate if local device time is changed to abuse the system.
Toy worker research
A system where you can give different abilities and upgrade your toy worker using Crons has been added.
Toy worker research can be done from the toy worker menu in the main lobby
Toy worker modification
Each toy worker has 4 option slots and each slot can be modified to be given a random effect
Slots and effects have unique types associated with them and having the right type for a slot and effect can affect upgrades.
Toy worker upgrade
Effects obtained through toy worker modification can be upgraded up to 10 times
Toy worker’s default ability starts at max level (10).
Toy worker rank and bonus
The rank of a toy worker is decided by the sum of the level of its options. High rank can grant bonus attack damage.
Resetting limit
Each time a toy worker is modified/upgraded, the toy worker's limit value increases. When the limit reaches 100%, you can no longer modify or upgrade the toy worker.
You can reset the limit using the reset feature. This does not cost any Crons, but all options given to the toy worker will be reset.
Tutorial
A tutorial that runs through the game system and content has been added.
You can turn the tutorial off on the pop-up menu for it to stop appearing. You can reset the tutorial option in-game to see it again.
Season reward
The previous season pass has been renamed to season reward. With the new season, the rewards have been renewed and the season rank has been reset
Challenge
The challenge rewards have been changed to Crons instead of relics. The Challenge level will be been reset.
Challenge-exclusive relics now appear in galaxy explorations.
Battle
Breaker balance adjustments: Many Breakers’ skill upgrades have been changed or enhanced for balance.
Affected Breakers
Lightning, Liner, Draken, Mountain, Rush, Toast, Quake, Uzi, Shuri, Bronte
Some boss monsters have new animation phases added after the attack pattern
Affected boss monsters: Sandshark, Windshark, Mountain Kraken, Arma X, Cyclops, Khazard Armor
System
Game mode now available upon previous mode completion
New players need to clear the practice mode to explore different galaxies or the season challenge mode.
Ranking system renewal
Czerny, Symphonia, Campanella, Campanella Extreme, and Season Challenge ranking now have independent rankings with each having single-play and co-op play ranking.
Visual
UI design improvements
UI design for relic chests, Vaulty’s shop, and Skill upgrade device among others have been changed.
Change to game main lobby design
The main lobby now has a new design
Change to Challenge lobby design
The Challenge lobby now has a new design
Obelisk design change and effect improvement
Obelisks that appear in-game have design updates and destruction effect change and update
Technical
Intel
Source
Changelog.gg summarizes and formats this update. How we read updates.
