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Steam News28 January 20233y ago

Game Updates 12/17-1/28

Hi Everyone! We’ve made quite a few adjustments, bug fixes, and additions over the past month and a half. We wanted to make sure to post here for those users who may not have access to our Discord.

In this update7

Full notes

Full Antimatter Dimensions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions15 changes4 removals
  • Balance
  • Gameplay
  • Events
  • Fixes
  • Store
  • UI and audio
changedBalance changes:EC4 infinity requirement scales slower (50M => 25M per tier)
changedBalance changes:EC11 goals have been reduced by e50 on all tiers
changedBalance changes:Improved visibility for cel3 hints (progress is now always visible and accumulates 10x faster)
removedBalance changes:Made Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate
changedBalance changes:Momentum grows 2.5x faster
changedBalance changes:Reduced final singularity milestone (8e45 => 2.5e45)

Antimatter Dimensions changes

changedEC4 infinity requirement scales slower (50M => 25M per tier)
changedEC11 goals have been reduced by e50 on all tiers
changedImproved visibility for cel3 hints (progress is now always visible and accumulates 10x faster)
removedMade Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate
changedMomentum grows 2.5x faster

Hi Everyone!

We’ve made quite a few adjustments, bug fixes, and additions over the past month and a half. We wanted to make sure to post here for those users who may not have access to our Discord.

In this current patch:

Spoilers tags for Reality related content

Balance changes:

  • EC4 infinity requirement scales slower (50M => 25M per tier)

  • EC11 goals have been reduced by e50 on all tiers

  • Improved visibility for cel3 hints (progress is now always visible and accumulates 10x faster)

  • Made Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate

  • Momentum grows 2.5x faster

  • Reduced final singularity milestone (8e45 => 2.5e45)

  • Speedruns now also start with achievements 35 and 76

New QoL:

  • Made Time Study tree import text persist between closing the modal

  • Added "Respec and load" buttons/options for Time Study loading

  • Added

    "Sort by Level" to glyph inventory

  • Auto-EC now holds (but doesn't complete) the next one when paused

Bugfixes:

  • Modern-Metro themes now have the correct AD color

  • Cloud save conflict option buttons now work properly

  • "Buy 10" multiplier now always shows

  • Crunch modal no longer shows up pre-break with hotkeys

  • Next EC rewards now show "Next:" even when capped

  • EC requirements no longer scale up after max completions

  • Fixed

    Companion Glyph still counting as a glyph in some cases (LE, nav, achievements)

  • Fixed

    black hole-related achievements not affecting displayed interval/duration

  • Cel5 times now account for storing real time

  • Cel6 text now updates properly after destabilization

Minor changes:

  • Improved Cloud conflict detection (eternities in early eternity and max Dilated Time in dilation)

  • Added ability to hide Google info when Cloud saving

  • Added "Common Abbreviations" to H2P

  • Added max replicanti text

  • Reduced IP/min and EP/min hiding thresholds on prestige buttons

  • Added an outline for fully-completed EC studies

  • Added

    cel3

    icon to cosmetics

  • Made paperclips less invisible

  • Fixed more minor typos and made many minor wording improvements

In prior patches:

Steam Specific

  • F10 was added as a Fullscreen hotkey

  • Zooming was been added and can be accessed by pressing CTRL with either the - or + keys. Pressing CTRL and 0 will reset the zoom to 100%. This zoom level is stored locally and kept on reload of the game.

  • Added Discord Rich Presence for Windows Users which will display your game progress in Discord if activity status and steam-linking are enabled in discord settings

  • Fixed Ticker Link related bugs

  • Ui Size for the old Ui was improved quite a bit

  • A bug that allowed unlimited web access was squashed

  • A purchasing bug was also squashed

  • Game should use slightly less CPU

Mechanic Changes

  • Buffed Break Infinity passive infinity generation upgrade (Cap is now once per 100ms instead of 165ms and is reached at a fastest of 50ms instead of 33ms)

  • Limited offline ticks to a minimum length of 50ms

  • The Companion Glyph no longer counts as a Glyph for the purposes of Glyph-based requirements

  • Made clicking challenge header switch to the tab of the innermost challenge

  • Changed

    EU1 perk

    to apply to all forms of eternity gain, not just manual ones

Bugfixes

  • Fixed EM6 being disabled even if EM200/EM1000 are still locked

  • Fixed EM200 applying when auto-eternity is in the wrong mode

  • Made

    EU1

    apply properly on-purchase

  • Made

    EU2 always check before EP-based autobuyers trigger

  • Fixed being able to enter

    cel7 while in another celestial reality

  • Fixed autobuyers being unmodifiable in early

    cel7

  • Fixed

    ECB

    using current IP instead of max IP

  • Cleared

Source

Steam News / 28 January 2023

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